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I'll go back to playing some other maps once I do a run of Reclamation with each class. This time it's Heavy with the new heroic Heavy Bolter, which now grants fencing parry. This is huge since it makes it way easier to avoid getting stunlocked by a bunch of melee enemies, and I think getting fencing parry is more than worth dealing with the poor cooling of the weapon. Additionally, the heroic Heavy Bolter instantly ramps to max fire rate in heavy stance, which is a relief because you need to exit heavy stance to gun strike and cool your weapon very frequently. Overall I think the weapon is very strong because getting fencing on Heavy is just that good, and you can't get this effect anywhere else. For the handgun I took the Inferno Pistol again. This is really becoming my preferred secondary for Heavy since he really appreciates the big AoE knockback on the Inferno Pistol's gun strikes. It can also help restore some armor with Trick Shot. For the rest of the build it is the same Heavy build as always. This class really needs more competitive perk options. I also took Duellist for the meme to stack with the +50% parry window on the heroic Heavy Bolter, but you're already using a fencing parry so extending it further is quite unnecessary. TIMESTAMPS 00:00 Mission start and build 00:20 Advance to the Ordnance Depot 08:05 Activate Power Routers with Matching Symbols 14:30 Destroy Exposed Coolant Rods 26:15 Reach the Plasma Reactor 27:45 Neurothrope boss fight 36:08 Defeat the Tyranid Primes 43:05 Reach the Evacuation Point 44:48 Stats 45:12 Build hover