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song: RyuiY - Tempestuous CØRE (id: 1503545) for a recap: this is a cube-only gimmick level, as you can probably tell, mostly focused on playing around an invisible black orb that follows you at all times, and you gain a significant height boost to any jump that's buffered from a black orb landing other gimmicks: gravity platforms, which set you to 0.25x gravity until your next black orb click resets you back to 1x holding after spider orbs charges a meter visible next to the cube, and releasing after it's full launches the cube upwards, which can be done regardless of whether you're grounded or airborne gravity orbs (the diamond-shaped ones), which work similarly to gravity platforms, first halting your vertical momentum before applying an effect (green = 0.25x, purple = 0.25x + invert, blue = -0.8x which floats you upwards) new stuff: got the full 4 minutes done !!!!!! took forever cause i had to bug fix after 2.208 since it broke the touch triggers i used to detect holds on black orb jumps. semester also started so commitments are changing a little. new sections include: very short second dual (slight inconsistency so itll prob look a bit different for the final version) relatively high cps and triple click heavy section mini cube pad corridor, looks more difficult than it is cause its just a few timings climax falling section, 4 split up sections of slow gameplay between moments of falling to break it up ending on the ground in mini cube very proud of this end section to the point where it sort of has me looking at a few of the earlier sections of the level less favorably, though im still proud of pretty much all my work on this however i did go back a bit. balanced some bits a little better but haven't gotten everything done for that yet. obv some of the older sections dont even really have defined obstacles, like the rising pre-dual section for example, those will eventually get filled out. a few semi-off sync sections got a little tweaked but the tweaks in some spots aren't perfect yet so there are a few things that feel a liiiittle off. aside from finishing all of that, the main next step is camera work. this level, of course, has a billion blind clicks going mostly at 4x speed without any buffer windows, so it needs significant camera work to be reasonably readable. might just static cam the whole level and manually mess with it but that will take a while, especially since im a cam control rookie, so i wanted this preview out before i started doing all that. and deco after allat. still dont have a 100% clear picture but my brain is storming. contact me at plantknowsyourlocation on discord or plantdynamo in gd if you wish