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#RUNESCAPE #OLDSCHOOLRUNESCAPE #OSRS #RS3 #RUNESCAPE3 I'm still working on it. RuneScape 3 is the flagship free-to-play massively multiplayer online role-playing game (MMORPG) developed and published by Jagex Ltd, launched on 22 July 2013 as a major evolution from its predecessor. Set in the expansive fantasy realm of Gielinor—complete with kingdoms, ancient gods, and player-driven economies—players embark on boundless adventures, mastering 29 skills from combat and crafting to complex pursuits like Archaeology and Necromancy, tackling over 300 epic quests, raiding bosses, trading on the Grand Exchange, and customising player-owned houses. The hallmark Evolution of Combat system employs an intuitive Action Bar for ability rotations, hybrid melee/ranged/magic builds, and thrilling PvP in the Wilderness, all within a seamless open world where members (via £10.99/month subscription or in-game Bonds) unlock three-quarters of the map and premium content. In 2026, marking the game's 25th anniversary, Jagex unveiled an ambitious roadmap—including the monumental Havenhythe expansion (its largest region yet), Treasure Hunter MTX removal, UI refresh with stone-themed icons, combat modernisation in February, Construction 120 cap, Leagues II return, and plugin support—heralding a "new era" of integrity and revival. Old School RuneScape (OSRS), on the other hand, is a distinct chapter in RuneScape’s development tale, born from community passion and nostalgia. Launched on 22 February 2013, OSRS is a revival of the game as it stood in August 2007, built from a backup of the RuneScape source code from that period. It came about after players pushed back against changes in the main game—especially the Evolution of Combat—which many felt drifted too far from RuneScape’s original spirit. Jagex put it to a community vote, and with overwhelming support (over 449,000 votes), OSRS was greenlit as a separate game. Initially, it was almost identical to the 2007 version, keeping the simpler, tick-based combat system, basic graphics, and retro feel that fans loved. Since its release, OSRS has forged its own path, shaped heavily by player feedback. Unlike RuneScape 3, where Jagex drives updates, OSRS uses a democratic polling system: proposed changes need at least 70% approval from players with a total level of 300 or higher to go ahead. This player-led approach has brought new quests, regions like Zeah and Fossil Island, and quality-of-life tweaks, all while maintaining the game’s old-school charm. Engine upgrades have happened too, like GPU support in the Steam/C++ client launched in 2021, but the core experience stays true to its 2007 roots. The mobile version, rolled out in October 2018, gave it a further boost, hitting a record 231,719 concurrent players in December 2024. In terms of game development, RuneScape and OSRS reflect contrasting approaches: RuneScape embodies ongoing modernisation, adopting new tech and design trends, while OSRS champions preservation and player control, evolving a vintage build through collaboration. Together, they showcase Jagex’s versatility, sustaining two thriving MMORPGs that appeal to different crowds within the same universe. As of 5 April 2025, both continue to grow, with RuneScape forging ahead and OSRS standing as a testament to the power of community in shaping game development. Boasting over 9.5 million active free accounts and 500,000+ members, with Steam peaks of 12,500 concurrent players and recent highs around 37,000 total, it sustains a dedicated community despite historical MTX critiques—earning Very Positive Steam reviews (82% from 21,000+). Download gratis via the Jagex Launcher at runescape.com (Windows, Mac, Linux), Steam, or iOS/Android apps for cross-platform progression—dive into Gielinor today and forge your legend!