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I started with an idea of critical build, then i decided to put light and cold dps cause main skills gems of deadeye looks for elemental damage. Core of this build are: 250 spirit minimum Armour: Coming calamity heroic arrnour (This armour grants 3 heralds that compared is 90 spirit. Then enemies on your presence have no elemental resistances, this is very cool. Having 3 granted heralds give you 3 free slot to allocate charges gems). Helmet: Alpha Owl (this cap grants a lof of spirit and double range for presence so it works very well with armour). Rings: breach rings with light/cold dps and 1 with mana leech. When you reach a good level i reccomend to find dex and int too in 1 of 2 rings. Belt: Old ingenuity (this is a must and works very well with rings enhancing a lot cold, light damage + int and dex that gives an huge amount of attack speed and light dps). Gloves: Hand of wisdom and action furtive wraps (those gloves are a core too, i suggest 4% atk speed version, and a 8% atk speed rune, easy to buy from Alva). Boots: i suggest 35% movement speed and double socket to put a 5+5% more, i think it's very useful find resistances on them cause you may find only int or dex modifiers (if you look for dps boost on boots). I prefer evasion boots. Amulet: on every amulet you must look for lvl of proj skill+spirit+crit chance+all attributes (better) or int dex. Critical damage bonus is good too, no elemental resistances, mana regen, life regen. Charm: i really reccomend immunity to freeze first, then if you have slots put what you like more. Now, about Ice shot, why i choose ice shot? Reason is that it stacks more dps + shards sprayed when hit an enemy can freeze too. This starts the chain of freeze=frenzy charge=atk speed. Light arrow is bad cause low dps, cannot chain and shock don't grants charges (electrocute yes but we will see then where i put electrocute gem). So yes, light arrow it's pretty useless for me. Ice shot gems: Primal armament, Martial tempo, Fork, Ricochet cause shards from ice shot can freeze (you need a good amount of cold and light dps for that), frost nexus (when you freeze and enemy you create a chilled ground for 8 sec). Chilled ground with high dps = 50% slow of enemies. My attack speed is very important. At max boost i can fire 15/18 arrows in 1 sec it depends in how many frenzy charges i got, but assuming 15 projectiles/sec that forks, so from 15 they split and become 30 that have 40% chance to chain. This is insane aoe. Heralds: they are granted from armour, skills gems allocated can be found on my previous video "deadeye 1,2kk". I decided to put electrocute on herald of thunder (he cannot shock by default, but he can electrocute). Basically electrocute grants frenzy charges, so this is a way to obtain them in a passive way. It happens that certain rare monster survive for 2 second and electrocute immobilize them. It works but hard to notice on my situation, maybe on rare monsters that don't die with 1 hit (maybe 2 :D?). Charges: as i said, when i freeze i gain a frenzy charge, but when i dodge roll (thank's to "Lingering Illusion" spirit gem) i create a copy of myself that, if damaged, grants a power charge. All this charges works only if "Charge infusion" spirit gem is activated. For every charge there is an effect (Frenzy=skill speed - Power=crit chance - Endurance= global def). Best way i found to gain Endurance charges is put on "Rain of Arrow" 2 skills gems "break endurance" and "splinter" but it's only for my top bar full of passives. I really like when i got all charges on. Mana sustain: i use a jewel (sapphire) with a 2% mana on kill and this is very very important. Then mana leech suffix on ring helps a lot for bossing. Life leech: i decided to take "Life from death" node, near 5% extra light and cold damage nodes. If you have enough spirit there is a Gem that give life on kill but it cost 15 spirit and it's not worth for me. It isn't reccomended a lot of life leech cause with high dps and burst you automatically return at max life on every attack. Bow and quiver: I reccomend mines. On bow to critical hit chance and to critical damage bonus are core, than attack speed or level of projectile skills. On prefix physical+add light dps+i dream a good cold dps but it's hard to find. On quiver find 1 like mine and you are ok. Don't go for mana leech, life leech, dex and other stats, they are useless on them both. Immunities: immune to maim, blind and hinder are a good way to run faster, not loosing evasion and movement speed. It's a must find at least this 3, i don't care about !corrupted blood! cause i can avoid him and when i dodge on it i gain power charges so could be a good buff for me. Sorry if i made mistakes on writing concepts, i'm not english but i'm trying to improve every day :) For any questions ask :)