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Pose is a technical decision, not just a visual one. In this video, we demonstrate how to adjust a character into a proper A-pose using ZBrush, focusing on small but important changes that prepare the model for downstream steps like retopology, rigging, and animation. Using a neutral human character, this lesson covers: Why A-pose is commonly used in production pipelines Rotating the arms away from the body Adjusting hand orientation so palms face downward instead of forward Using masks and ZBrush movement tools for clean pose adjustments Preserving anatomy and proportions while posing The focus is on controlled, intentional changes — making pose adjustments that support deformation and clean topology later, without introducing distortion or sculpting errors. This workflow is commonly used before retopology and is an essential step in character production for games and animation. 🎓 If you’re looking for a structured place to start, Complete 3D Animation Masterclass: Create Animated Shorts walks through character creation from sculpting through final animation as part of a complete production pipeline. 🔗 https://www.udemy.com/course/3danimat... Vertmode is built around long-term mastery. Good character work starts with correct setup.