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Outfit: Firone' Arithmetic Witch UI:Edge UI EA: / new-staff-school-93107561 New: New MCM Setting:Now in addition to the default magic book opening key (E lasts for two seconds), you can set it yourself in MCM New Staff Sprint Attack Behavior: Now Staff can like melee weapon can use Sprint Attack the new beahvior i make it into a standalone mod Please go here to download New Staff Sprint Equip Attack Behavior: Now when you have Staff equipped in your right hand, sprint and press the draw button R or the attack button can attack and then take out and draw the staff, Please go here to download New Grip Change to Melee Attack Behavior: Now When you Sprint or When you Casting Press the grip change key to Staff melee the animation will become attack animation with stagger enemies magic effect Add New Staff Charging Animation for Female dynamic Add New Staff Charging Animation for Male and replace the old one Add New Staff Ready Animation for Female Add New Equip and Sheathe Staff Animation for Male Add New Chant Magic Store Animation for Male to replace old one Add 2 different Aimcon Type(Concentration Casting Type) spell release animation for female and male Add 2 different bash animation and with different Crowd Control magic: Bash with nothing input will stagger enemies Bash+forward will causes enemies to float in the air and enemies will have special struggle animation Bash+backward is the original bash magic will push enemies away. Add new Jump , jumpfall and jumpland animation for female and male New Dragon Dogma Levitation Style Animation to replace skyrim paraglider animation ,Only changes the animation when the staff is pulled out, also standalone Please go here to download New Frieren (Frieren: Beyond Journey's End) Style's Paraglider animation for female to replace,Only changes the animation when the staff is pulled out, also standalone Please go here to download New Summon Magic for default summon (summon without any input ) Now will summon an Ice Wall ,The ice wall can lift you up for 30 seconds , special is that the ice wall has been enhanced by Fairly of Light then It will last for 60 seconds and the ice wall will release powerful magic during the duration.(The original dragon priest summon will be moved to forward+summon) Adjust : Change the animation folder structure from DAR to OAR and add annotations to each folder to make debug easier ,So now OAR is Requirement adjust the Block and bash animation for shorter adjust the Block and bash animation's camera position and fov In addition to the dynamic and random transformation of the staff release animation, another method has been added to change different animations. Now please use the combination of pressing the forward and backward to change different staff release animation. when in combat the shorter grip change animation will replace the longer one In order not to conflict with the modern stagger lock, when casting a spell and receiving damage, you will not enter the stagger state but you will still take damage. Adjust fomod options. Now the staff melee only supports mco version 1.32 above. ( means not support 1.32) Adjust fomod options. In order to shorten the maintenance time, the dodge animation with a shorter displacement distance is no longer provided (I'm sorry about this. If you think the displacement is too long, please use the annotation tool to replace it) Adjust the focus magic of the thunder attribute to the first version of the beam version and correct the problem that the beam cannot stop after release end. Enhanced focus magic of the Thunder attribute that adjusts boulder of thunder increases the pulse frequency. Fix: Corrected the magic node problem of male standing animation so that the cloak magic no longer falls to the ground. Fixed some script issues And ensure that melee Staff attacks will no longer release the Staff’s own magic when it causes damage to the enemy unless the MCM option is checked. Fixed an issue with the hit impact of the staff's melee animation.Now when the staff damage an enemy in melee, it will have a more precision hit impact. Adjust the time point of staff melee recovery to be earlier This allows you to resume movement faster after the attack or link to the next attack. Fixed some confusing EDID recognition issues in esp. Fixed some missing dodge file issues. It should now better support each different type of the dodge mod. #skyrim ------------------------------------------------------------------------------------ Royalty Free Music from Tunetank.com Track: Light Rain by MelancholicBird https://tunetank.com/track/5940-light... Royalty Free Music from Tunetank.com Track: Thoughts Become Things by PineAppleMusic https://tunetank.com/track/5727-thoug... Royalty Free Music from Tunetank.com Track: Forgotten Heroes by AudioTime https://tunetank.com/track/4036-forgo...