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Vegetation is an integral part of game environments, and Dennis Welling, Environment & Foliage Artist at Electric Square, joined us to give you a comprehensive breakdown of the entire vegetation pipeline, alongside some live demos in Substance Designer and Speedtree. Master Foliage Art for Game Environments with Dennis Welling Learn the secrets of creating stunning vegetation for games in this in-depth workshop featuring Dennis Welling, Environment & Foliage Artist at Electric Square. From pipeline breakdowns to live demos in Substance Designer and SpeedTree, Dennis shares expert insights and practical techniques for every stage of foliage art creation. 🛠️ What You’ll Learn: The essential skill set for foliage artists Pipeline overview and key considerations Creating leaf atlases and clusters using Substance Designer and photogrammetry Bark texture and plant creation techniques A hands-on SpeedTree demo for creating realistic vegetation Tips, resources, and how to kickstart your career as a foliage artist 🎥 Session Highlights with Timestamps: ⏲️SESSION TIMESTAMPS⏲️ 00:00:00 - Intro & Workshop Overview 00:02:42 - What is Foliage Art? 00:03:16 - Overlapping Areas w/ Other Disciplines 00:05:00 - Foliage Artist Skillset 00:07:28 - Foliage Art - The Pipeline 00:09:33 - Foliage Art - Considerations 00:30:41 - Foliage Art - Concepting 00:31:51 - Foliage Art - Leaf Atlas & Leaf Cluster 00:35:14 - Leaf Atlas Creation in SD 01:02:03 - Leaf Atlas Creation w/ Photogrammetry 01:11:29 - Leaf Cluster Planning & Creation 01:22:39 - Bark Textures 01:31:42 - Plant Creation 01:36:13 - Speedtree Demo 01:52:50 - Starter Recommendations & Resources 01:58:42 - How to Become a Foliage Artist 02:02:16 - Outro ✨ Explore Dennis’ Work: ➡️ https://www.artstation.com/denniswelling ➡️ / dennis-welling-8131a5222 💡 Want to Join Live Workshops? Participate in future sessions and get exclusive access to live Q&As by becoming a "Workshop Access" tier member: 📌 Keywords for Discoverability: #GameArt #EnvironmentArt #FoliageArt #SpeedTree #SubstanceDesigner #GameDevelopment #3DModeling