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We're taking a deeper look at Squad in Unreal Engine 5, complete with gameplay, new features, a look at more maps, the vehicle overhaul coming with UE5 and plenty more! With all of the technical information we shared in the Dev Blog posted last week, I thought this would be at ime to look at more seamless gameplay and give some of my overall impressions from the recent closed playtests I took part in. This is a significant update that's on the horizon for Squad as they transition game engines and it'll affect nearly every part of the game, so it's important to to engage in the open playtests and provide valuable feedback. You can find more information on the open playtests here: https://store.steampowered.com/news/a... The footage included in this video is from playtesting and a test branch of the game. This is not final and is subject to change. Chapters ----------- 00:00 - Intro 00:36 - Visuals and Gameplay 03:41 - New Feature: Shift Zoom Infantry and Vehicles 04:45 - New Sounds for M4/M16 and AK 05:28 - New Al Basrah Map and POIs 07:10 - Fallujah, Sanxian, Skorpo 08:42 - Goose Bay, Gorodok, Yehorivka 09:39 - Vehicle Overhaul 12:16 - Update on CAS + AA, Time of Day and weather 12:44 - Sandstorm Early Look and Time of day 13:23 - Performance Discussion 14:58 - Outro Community and Content ----------- Take a look at the following links for more content, to join community, or to support: Tiktok - / slay3k Twitch - / slay3k Twitter - / slay3k Patreon - / slay3k PC Specs / Game Specs ----------- Intel i9 10900 Nvidia RTX3090 2x32 GB G.Skill DDR4 RAM UE5 Testing: 1920x1080, Borderless 144 FPS Ingame Cap Scope 120 FPS Cap Nvidia DLSS Anti-Aliasing Medium Quality Recording: 1080P, 60 FPS, via OBS, on the same system that was running the playtest. #squad #squadgame #milsim @JoinSquad