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The Hunters Always a fun map. If there was just a bit more ammo in Act 2, this map would be so nice for the Mechanic. 00:00 - This could be trouble. 00:10 - Classes and Cutscenes Me - Class: Mechanic. Summary: I wanted to use the Enforcer cards and I was looking to make this map a little more challenging by not using an OP class. Random - Class: Anchor. This guy, KnightLight, was a decent player. He could use some more experience and map knowledge, but I can see him getting pretty good at Escape if he keeps it up. 01:01 - Act 1 When you're playing with Randoms, it can go two ways: Every man for himself or you fall in sync with each other if you recognize what the more aggressive person is doing and are willing to back them up. It took a couple of tries for Knight to kind of get what I was doing. I would have followed them, but they weren't dominating the map, so I did my own thing and hoped they followed suit. I don't know if they were reading the chat or not, but eventually we made it through, though, unfortunately, sometimes you have to leave a guy behind, lol. 05:50 - Act 2 We had a Blademaster join us, which should have made Act 2 easy, but I don't think our new teammate had discovered the strength of the Blademaster's melee, bleed, and defensive build yet. After he left, I noticed my buddy @Redbeard68 had logged on, so I invited him to join, he did as a Blademaster, and the rest was history. (Took me a minute to get my mic turned on.) And, I was having too much fun with the Enforcer, I should have given my Boomshot to the Anchor. 13:13 - Death or Glory The Blademaster wasn't blading and the Anchor locked me in the ammo room with some Sires. We were a little pressed for time and my partner got lost on the way to the LZ. Tip: Don't rush the LZ on The Hunters unless you're playing theright class and you're good with it.