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TTRPG combat is a slog and usually keeps important features locked behind level progression. Mythras exposes the entire combat system from the beginning of the game and allows for tactical combat that is brutal, immersive, and FUN! Don't miss our kickstarter for "Cults of Zahak", a book of foes for Mythras Imperative and Classic Fantasy Imperative! https://shorturl.at/SFPq9 Get Mythras Imperative for free! https://www.drivethrurpg.com/en/produ... Get Classic Fantasy Imperative for free! https://www.drivethrurpg.com/en/produ... Get the FULL core rules for Mythras at The Design Mechanism, and use promo code BLACKLODGE15 for 15% off at checkout! https://thedesignmechanism.com/ Join the Mythras discord: / discord Mythras Resources for new GMs and Players: https://www.mythras.net/ https://notesfrompavis.blog/ https://mythras.skoll.xyz/ Timestamps: Mythras combat is dynamic and engaging. 0:00-1:29 The combat system is based on a D100 skill system. 1:34-2:12 Mythras uses opposed rolls to determine success levels. 2:12-2:52 Special effects add depth and excitement to combat. 2:52-3:53 Hit locations add realism and immersion. 5:05-6:57 Combat is deadly and decisive. 6:57-7:28 Rabble and underlings are weaker enemies that don't require individual tracking of hit locations. 7:28-8:30 Cults of Zahak, is our new Mythras Imperative book of foes. 8:30-9:16 Mythras is a crunchy game, but it's not complicated. 9:16-10:15 Mythras gives players meaningful choices. 10:15-11:32 Highlighting the game's strengths and resources for learning more. 11:32-12:07