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One thing that never changes is the mistakes we make when first learning modeling and topology. I'm going to show you the 5 most common topology mistakes, how to fix them, and a modeling tip that changed the way I approached 3D Modeling! Sign up for my upcoming 3D Modeling course today: https://www.onmars3d.com/ To support my channel: / onmars3d Professional Website: https://onmars3d.com/ Gumroad: https://gumroad.com/onmars3d Artstation: https://www.artstation.com/onmars3d Instagram: / onmars3d ----------------------------------------------------------------------------------------------------------------------------------------------------- Richard Bryce Gore | @RBGorePD https://www.artstation.com/rbgore Purchase Mass Effect 3D Models: https://www.artstation.com/a/32055145 Bruno Fonseca: https://www.artstation.com/brunogf13 Purchase Models: https://sketchfab.com/Bruno.Fonseca1 ----------------------------------------------------------------------------------------------------------------------------------------------------- Software used in Tutorial: Blender 3.5 Maya 2023.2 Substance Painter 8.3.2 #blender #3dmodeling #3dart ----------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------- Table of Contents 0:00 Introduction 0:17 Mistake 1: NOT Localizing Topology 1:21 Mistake 2: NOT Protecting Extrusions 1:59 Mistake 3: Avoiding nGons and Tris 5:14 Bonus Tip 5:32 Mistake 4: Edge Density 6:15 RANT Polycount 8:01 Mistake 5: Modeling ALL details in base model 9:13 Wrap Up ----------------------------------------------------------------------------------------------------------------------------------------------------- Sources: The Dark Crystal: Age of Resistance | Animation VFX Breakdown | DNEG • The Dark Crystal: Age of Resistance |... Venom: Let There Be Carnage | VFX Breakdown Reel | DNEG • Venom: Let There Be Carnage | VFX Bre... Character Rigging & Cinematic Animation in God of War with Erica Pinto & Axel Grossman • Character Rigging & Cinematic Animati... How to create exact and technical topology workflow for the Blizzard animators • How to create exact and technical top... Sub Division Paper https://graphics.pixar.com/library/Ge... Tim Bergholz | @ChamferZone | https://www.artstation.com/andrewhodgson Andrew Hodgson | @AndrewHodgson3D | https://www.artstation.com/andrewhodgson Nikolay | @SpeedChar | https://www.artstation.com/nikoto