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0:00 - Escolar Coast This stage is very easy, just make sure you set your Shell far enough forward that Dolphina can't hit your base. Otherwise Wave stack is still the way to go. Do not use Dumpling or else Tappa's Barrier will break. Also don't forget Octo or else killing the Doge Base will take forever. 2:06 - Project Walrus Ironically, the same strat works here too, instead using Ribbo as the stepping stone. Alternatively, Soc just obliterates a stack of Cala Maria so you can just use him to clear the stage too. 3:19 - Loach Breach Just stack DPS on Oldhorn and don't worry about Big Sal. Your Gatos and Weedwacker should be able to hold them back enough for you to take out Oldhorn and win. 4:26 - Seagull Reserve This stage can be challenging if you aren't prepared. Zroco is a stupidly strong peon so the startoff can be hard to hold back your offense on. You can see I held back too much and my base almost died because of it. Don't hold back. Just go in. The more important thing in this stage is getting a strong offense going and not losing ground to the boss wave. You should have Hblast up for the first and third Zeals, which should allow you to stack up enough DPS to take out the One Horn. From there, holding back the Zeals is pretty easy. Just outlast the rest of the peon spam and take out Zamelle afterward... or miss the Zkill and just destroy the base instead. That works too. 6:56 - Roe Row Yet another Wave stacking stage, though this time there's more nuance. Stack up as much as you can on the starting peons, being careful to not let Duche lock on to your base. If you decided to stack Couriers to take out Duche faster, be prepared to let your Courier stack die so your Pizza and Hermit stack can be your frontline. From there, pray your stack isn't knocked back into Tackey's attack. There are 3 Tackeys in total here, wait until the last one dies to send in Soba. 10:11 - Heron's Call This is the first big roadblock in the Starred UL journey. This stage pushes relentlessly via aggressive Angels and forced KBs from M. Ost, and it does not allow any opportunity to push back due to the Cli-One in the back. Thank you ponos for removing the infinite Sir Rels from the cleanup phase. This ended many of my runs on my main account when this stage got 3-star initially. Use the startoff to try and stack at least 2 desynced Cyberpunks. Timing this is not difficult if you're bringing Research combos since the timing to spawn the second Cyberpunk to desync is immediately when it's off cooldown while bringing Biobone. You should have a good gauge on what your Ramen can and can't take during this phase since you want as few in the front as possible. My Ramen is level 50 with max HP talent and has a Resist B orb equipped vs Angel. Use this information to gauge your own Ramen's strength. After hitting the base, you should prioritize building up a Slapstick and Farmboy stack to help keep the aggressive enemies here under control. Even with a Cyberpunk stack going, Angelic Gories still tend to break through which can take out Uril extremely quickly. Protect Uril and hold your ground and you'll likely survive the spam phase of the stage. From here, use Cyberpunk and Uril to chip away at M. Ost and Sliepnir. You should try to keep money for Uril on hand at all times during cleanup since he is the most impactful unit you can send. Once the M. Ost and Sliepnir go down, Necrodancer can help speed up the Cli-One cleanup. Recommended Ubers: Anti-Angel/Relic Nukers LD Snipers Angel CC _ _ _ _ _ _ _ _ _ _ _ _ Music Used: Seaside Hill Act 2 - Sonic Generations Vs. Black Doom - Shadow Generations