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Heres everything that has been added Added time limits. When time runs out, a special event activates which causes changes in the game and level. Each level has its own time limit. Level 1 = 5 minutes, level 2 = 7 minutes, level 3 = 9 minutes. The time out event does the following: Baldi begins to get faster and faster over time. The player will become permanently guilty for being in school after-hours. If Principal of the Thing sees the player in this state, he will chase them and send them to detention. Individual lights in the hallways begin to dim until all have dimmed. Principal of the Thing will turn out the lights in rooms with the exception of - rooms with incomplete activities. Rooms with bonus questions do not count as incomplete activities. A new music track will play. This track is a placeholder created using Microsoft Music Producer. Added timers to elevator areas that display time remaining in a level. Added decorative items and an exit sign to elevator areas. Open elevators now act as light sources. When all notebooks have been collected and all elevators re-open, they will light green to make them easier to find. Players can now hide by standing in cells that are as dark as possible. Added map markers. Map markers can be placed by clicking the new map marker buttons on the advanced map and removed by clicking on placed markers on the advanced map. Map markers can be seen at their corresponding position in 3D space when viewing the quick map. Added a new structure: Vents! Vents generate in levels as an entrance in a wall connected to an exit in the ceiling elsewhere in the level via a series of winding ventilation ducts. Any entity that enters a vent entrance gets sucked in and pulled through the ducts, eventually being ejected out of the exit point. Vents apply a reverb audio filter to any entities with propagated audio while inside. When the player is outside vents, entities with propagated audio will have their audio propagated from the vent entrance or exit, depending on how close the entity is to either. When the player is inside vents, the player will hear the audio of all entities with propagated audio that are currently inside the vent regardless of position. When the player is inside vents, they will hear audio outside the vents from the position of either the vent entrance or exit, depending on how close they are to either. When any entity hits a turn while traveling through vents, a metallic bang sound will be produced. This can be heard from both the entrance and exit of a vent regardless of the position of the entity that triggered the sound's position in the vent. When the player exits a vent, the exit will make a noise Baldi hears. Added new Play Style option. This option controls how lives work. Normal (Default): You start each level with three power tubes. Arcade: You start with three power tubes, but do not get any more each level. Strict: You only get one power tube per-game. Lose once and that's game over! And thats everything that has been added! Game Link https://gamejolt.com/games/baldis-bas...