У нас вы можете посмотреть бесплатно FFVII Rebirth - Sephiroth/Sephiroth Reborn Hard (No Damage/No Genji Gloves/No Götterdamërung) или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
Final Fantasy VII Rebirth - No damage run of Sephiroth and Sephiroth Reborn. 00:00 - Phase 1 (Cloud & Zack vs Sephiroth) 01:42 - Phase 2 (Cloud vs Sephiroth Reborn) 04:12 - Phase 3 (Main Party vs Bahamut Arisen Whisper) 06:34 - Phase 4 (Zack vs Sephiroth Reborn) 07:45 - Phase 5 (Main Party vs Sephiroth Reborn) 09:58 - Phase 6 (Cloud & Aerith vs Sephiroth) The trick for his human forms is to hitstun him whenever he finishes his attacks. I believe he must have dealt damage at least once before he last recieved damage to perform his Aura charge skills. (in this fight, sword dance and pierce do not need aura charge) If he does have aura charge, he will use Telluric Flurry at the end of his standard combo, and follow his playable abilities with Infernal Gate and Zanshin Rising. Perfect blocks via punisher does some damage instantly, therefore he cannot follow up if you perfect block his standard combo finisher or Hells Gate/Zanshin. If he does not have aura charge and uses these attacks, he will be vulnerable to a hitstun after. He also become vulnerable to a hitstun after the aura charge follow ups if you fail to prevent them. His ranged shadow magic attack, pierce and sword dance also briefly leave him vulnerable to a hitstun very briefly. You can use an ability (triple slash or disorder is great for this) or stance swap from punisher to operator after a parry to hitstun him. Three hitstuns and he will become pressured and use blade dance. Block that and when its over, one more hitstun to break his stun defense completely for a short period. If he uses a nameplate ability, you can hitstun him at the end of that (or during some of them) with an ability of your own. So you dodge the whisper attacks/skewer and then immediately follow with an ability to stun him so you can keep up the pressure. In the final phase, you are also able to pressure him and break his stun defense by breaking the wing/masamune. He will automatically use an attack that leaves these parts vulnerable after a certain amount of time. I like how they designed him with similar mechanics to his playable section! while not completely the same, his aura charge appears to work very similarly besides only requiring 1 hit and changing certain attacks to not require it. Please correct me if my assessment is incorrect, as I did not see what happens when characters like Zack or Aerith perfect block all his attacks after he already has aura charge.