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If you have a complex scene containing a lot of 3d models with a lot of meshes that use a lot of different materials, the overall performance of your game will suffer. Batch few is a Mesh combining and Material merging solution for unity that aims to solve this problem by allowing you to optimize high quality complex 3d scenes by lowering DrawCalls and SetPass calls with a few clicks and, without the need of writing even a single line of code. Mesh and material combining are especially useful when developing for resource constrained platforms like mobile phones or other low end devices. This can also help eliminate your expenses for artists. Get the asset at the Unity Asset Store: https://assetstore.unity.com/packages... If you're looking for a complete optimization package that does this and much more, check out Poly Few: https://assetstore.unity.com/packages...