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New Super Mario Forever 2012 [PC] Walkthrough - Map 8 + Ending скачать в хорошем качестве

New Super Mario Forever 2012 [PC] Walkthrough - Map 8 + Ending 12 лет назад

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New Super Mario Forever 2012 [PC] Walkthrough - Map 8 + Ending
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New Super Mario Forever 2012 [PC] Walkthrough - Map 8 + Ending

FACEBOOK:   / danielsgamevault   ------- Normal speed version:    • New Super Mario Forever 2012 [PC] Walkthro...   ------- DGV no longer provides download links for this game due to repeated complaints about malware - if you want this game, search for it at your own risk. ------- Here's another game in the Softendo family: New Super Mario Forever. As you may have guessed from the title, it's similar to "New Super Mario Bros" on the Wii, though I wouldn't call it a rip-off since it doesn't actually copy anything directly from the Wii game - it "borrows" the concept, enemies and powerups and reuses them in its own way to create something new. The overall concept is the same as Super Mario Bros 3 on the NES: same map format with 8 different worlds and 7 sons of Bowser you have to defeat, same enemies and even some levels look the same, so you'll feel at home with this one. Graphically speaking, the game is decent, considering what it is, though the animations of Mario walking and jumping look a bit off and I noticed a lot of people making fun of this in the comments. Gameplay-wise, one thing I can say I don't like is how the screen takes too long to pan when you jump to the top - it freezes for about 1 second before it finally reorients. This could cost you a hit if you jump right into an enemy that you can't see - it should adjust instantly to keep Mario in the middle of the screen at all time. The music and sounds are very good as well: you get musical variety and the quality of the soundtracks is awesome. One thing they decided to change and I don't really appreciate is the sounds Mario makes when jumping (stuff like "Ah !" "Yeah !" "HoUh !"). Since it's a platform game where you jump a lot, they tend to get irritating after a while and you can't turn them off - you have to turn off all other sound effects too. I would have much preferred the traditional jump sound effects of all the other games, or at least have an option to toggle the voice on and off, independent of the sound effects. Another thing that ruins what would otherwise be a great Mario fan game is the overwhelming amount of spelling and grammar errors - thought NES games were bad at this when they got ported from their japanese versions ? Well, look again: the word order is incorrect and many words are misspelled, making the messages incoherent and even confusing to read, especially in the early levels where you're given instructions on how to perform certain moves - I actually had to read a message twice before figuring out how to do the wall jump. I'm aware the maker of the game is not a native English speaker, but couldn't he at least get someone to proof-read the game before releasing it to the public ? I kinda smell "Google Translate" here ! To be perfectly fair it's not too much of a problem as far as playability is concerned, because it's the gameplay that counts in Mario games and not so much the dialogues. If it were an RPG like Castlevania where you had to rely on clues and dialogues to progress, then yes, it would be a big issue indeed, but in an action-oriented game like this, we can let it slide. Other than that, there's no need to go into great detail about the game since it's self explanatory - if you don't know how to play a Mario game then you shouldn't call yourself a gamer ! Aside from the "F" it gets in grammar, the game gets an overall "A" from Daniel's Game Vault. Softendo pretty much did everything they could to recreate a Wii game on the PC, which is no easy task considering how complex it is, so for that I can only applaud them ! Well done !

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