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Game was running fine but lags occurred in recording at some moments. Sorry about that. ```Explosion script used``` ent_fire * setdamagefilter ent_fire g_dead_fade kill ent_fire g_dead_text kill ent_fire text_alyx_died kill ent_fire loadsaved_alyx_died kill ent_fire alyx_death_reload kill ent_fire message_alyxdead kill ent_fire barney_dead_fade kill ent_fire barney_dead_text kill ent_fire greeter_death_relay kill ent_fire killed_critical_npc kill ent_fire reload kill ent_fire alyx makeregularally ent_fire vort makeregularally ent_create env_explosion targetname nuke imagnitude 500 ent_fire nuke explode ```My 'Powerloss' script which I used to bypass Overwatch Nexus puzzle``` ent_fire point_spotlight lightoff ent_fire light turnoff ent_fire prop_combine_ball explode ent_fire prop_thumper disable ent_fire npc_manhack becomeragdoll ent_fire npc_cscanner becomeragdoll ent_fire npc_combine_camera disable ent_fire npc_turret_floor disable ent_fire npc_turret_ceiling disable ent_fire npc_turret_ground sethealth 0 ent_fire npc_combinegunship becomeragdoll ent_fire npc_combinedropship becomeragdoll ent_fire combine_mine disarm ent_fire func_tracktrain stop ent_fire env_citadel_energy_core stop 10 ent_fire relay_console*_destroyed trigger ent_fire ctrlrm_*_field_off_relay trigger ent_fire beam_sniper* turnoff ent_fire beam_ballspawner* turnoff ent_fire beam_ballgenerator* turnoff ent_fire stasis*_beam* turnoff ent_fire beam_stasisroom_zapper* turnoff ent_fire beam_room* turnoff ent_fire s_laser* turnoff ent_fire physicstrap_ballgenerator* disable ent_fire killme disable ent_remove_all func_combine_ball_spawner ent_fire brush_beam_sniper* disable ent_fire brush_combineshieldwall* disable ent_fire clip_combineshieldwall* disable ent_fire bridge_field* disable //d1_trainstation ent_remove_all func_monitor ent_fire mic_breencast_jumbotron* kill ent_fire mic_flr* kill //d1_eli_01 ent_fire Sprite_spotlights hidesprite ent_fire Sprite_scanYellow hidesprite ent_fire Sprite_scanGreen hidesprite