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I feel like there's still a lot to learn about this guy, but for now I'm taking my victory and moving on. One mistake I make too much here is relying on roll instead of slide. All of Phase 1 should be possible without ever taking a hit. The real battle begins in Phase 2. The game gives you a large rock in the middle of the battlefield to allow you to control spacing, and it makes a big difference. The only tricky part here is that you need to watch for when he puts his tail up so you know he's about to do his electrical ground pound, which will hit you through the rock. But keeping the rock between you and him makes that move hard to see most times. Regardless, with the threat of most attacks removed it's easy to tank through Phase 2 with the berry pouch, as I do here. I don't go for the Shock Coils in Phase 2 because they seem to be more trouble than they're worth given how long it takes to pick up, and you'll lose your positioning and open yourself up to attacks. Ideally I'd like to use this file to launch into a No Upgrade Run like I did with the first game, but... I'm not sure I'm enjoying the combat changes to H:FW so far. I may not stick with the game long enough to complete such a run.