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👉 New to Pokémon GO or haven’t played in 90 days? Use Retrogameup's referral code to get special rewards! The referral code is 3DJPT2W38 👉Get 74% off NordVPN's 2-year plan + 3 extra months! https://go.adt246.net/t/t?a=140749811... 👉 Get TubeBuddy to access the same powerful tools that top YouTubers use to thrive! https://www.tubebuddy.com/pricing?a=r... 👉 Subscribe to the channel! / retrogameup More retro stuff here at RetroGameUp's website! https://retrogameup.com/ ☕️ Buy a coffee for support! https://www.buymeacoffee.com/retrogameup TAS tools were used in this video. Follow RetroGameUp on Facebook! / retrogameup-496507483739012 The Playstation version of Mortal Kombat Trilogy was developed and published by Midway Games (in North America and Europe) in 1996 for the North American and European market and in 1998 for the Japanese market. TIMESTAMPS 0:00 Game Start 2:04 VS. Ermac 3:11 VS. Jade 4:17 VS. Sub-Zero 5:24 VS. Noob Saibot 6:25 VS. Sindel 7:34 VS. Nightwolf 8:42 VS. Kung Lao 9:48 Endurance 1 (Sektor, Reptile, Rain, Cyrax and Noob) 12:06 Endurance 2 (Goro and Kintaro) 13:38 VS. Motaro 14:36 VS. Shao Khan 16:03 Mega Endurance (All male ninja) 18:45 Credits SHEEVA PLAYTHROUGH Sheeva is identical to her Ultimate Mortal Kombat 3 form. She doesn’t gain any new animation or moves. In terms of raw strength and damage, Sheeva is the most powerful regular character. Her Fireball does more damage than a regular projectile. She also has two stomp special moves. The first one is performed in the same way as Kintaro, going out of the screen and stomping the opponent below, and another one that makes Sheeva stomps the ground, doing damage in the same way as Jax’s ground pound. The drawback of these powerful moves is that they are all slower to perform, but the regular stomp cannot be blocked. She has 2 powerful combos, one causing the opponent to be launched and another that deal over 40% of damage on the opponent health bar. Finally, her throw has a unique property that cause the opponent to be bounced once in the air, allowing some combo to be done. Against the CPU, Sheeva can destroy her opponent with her long combo that is started from a high punch or high kick. With the aggressor activated, this can deal as much as 60% of damage, defeating an opponent in less than 10 seconds if used twice. Her projectile also works well after mashing the low punch or high punch or when far away from the opponent, as soon as he gets up from a knockdown. However, both stomps move, especially the later one, are not used as often because the CPU seems to know how to easily avoid it. Because of her height, her high kick and roundhouse kick make excellent anti-air. Mortal Kombat Trilogy for the Sony PlayStation was released in 1996 as part of Midway’s effort to bring a complete Mortal Kombat experience to home consoles. This version merges content from the first three arcade titles—Mortal Kombat, Mortal Kombat II, and Ultimate Mortal Kombat 3—to offer what was, at the time, the most comprehensive entry in the series available on a home platform. The game features a total of 37 playable characters, including nearly all fighters from the arcade versions and several secret or previously unplayable ones. Among them are Rain, Noob Saibot, and Chameleon, a hidden character exclusive to this version who randomly cycles through the palette-swapped male ninjas. Notably, Johnny Cage returns in this version, portrayed by a different actor than in the earlier games. Nearly every stage from the original arcade trilogy is included, providing a variety of familiar backdrops for combat. Each character retains their signature special moves, and the game supports multiple finishing options such as Fatalities, Animalities, Babalities, Friendships, and Stage Fatalities. A new mechanic introduced specifically for Trilogy is the Aggressor Meter, which builds up as players land hits. When full, it temporarily boosts the character’s movement speed and attack power, encouraging a more offensive style of play. While the gameplay is mostly faithful, the console’s CD-ROM format introduces noticeable loading times between rounds and occasional performance dips, particularly during transformation moves or when using characters with complex animations. Audio quality is somewhat compressed, though it remains consistent with the overall presentation. Instead, it relies on text-based summaries to conclude each character’s story. Despite these limitations, the game was well-received for the amount of content it delivered and the faithful recreation of the Mortal Kombat experience on a home console. TAS tools were used in this playthrough. #Sheeva #MortalKombatTrilogy #PlayStation #PS1Gaming #RetroFighter #MKTrilogyPlaythrough #ShokanQueen #TeleportStomp #ClassicMK #90sGaming #RetroGameUp #MidwayGames #FourArmedFighter #MKFatality #Brutality