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Donation link : https://tipeee.com/foxmaster Store : https://my-store-fe2227.creator-sprin... Contact : foxmastercontact@gmail.com In this video, I explain how Lara Croft’s jumps work in the Tomb Raider games, and why they feel so precise and consistent. The key idea is that the entire game world is built on a grid of blocks. Lara’s movement is not calculated freely in real time, but is instead indexed to the size of these blocks. Her jump distances, heights, and landings are designed to match exact block units. I break this down step by step, using in-game examples and clear explanatory diagrams to show how the block system defines what Lara can and cannot do. By understanding this underlying structure, many of the game’s seemingly “perfect” jumps suddenly make complete sense. This video is aimed at anyone interested in game design, level design, or classic Tomb Raider mechanics, and at players who have always wondered why Lara’s movement feels so unique. Enjoy :D