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A man with a haunted past visits a town where an accident took place that claimed his brother, he returns to face his past, but not all is what it seems. I wanted to try something new & extraordinary with the outstanding technologies Unreal Engine has given us. That's where the exciting part comes - I achieved such results using the UE 4.27 version not only for production purposes only but for faster workflow. I used NVIDIA's newest real-time raytracing plugin - RTX GLOBAL ILLUMMINATION (RTXGI) to provide the most accurate lighting as possible. Motion Capture was very limited so I had to be careful with the character's behavior given the circumstances but MOCAP Online did an amazing job for similar low-budget projects. Facial animations & expressions were done using the METAHUMAN Creator by Epic Games captured from an iPhone. Overall I truly believe real-time rendering will play huge part in filmmaking in the close future & that's why I'm here for to be a part of it's journey. Credits: Website: https://www.nakobaev.com/ Instagram: / nakodesigns Twitter: / nakobaev YouTube: / @nakobaev Behance: https://www.behance.net/atanasbaev ArtStation: https://www.artstation.com/nakobaev Environment Support: KK Design MacKenzie Shirk Dave Berg Motion Capture: MoCap Online Character Mask Modeling: Vlad Matic Character Modeling: Roman Fedorenko Sound Design & Voice Acting: Oliver Magana Metahuman & Face Animation: Epic Games Honorable Mentions: Alexandra Alexandrova Matt Aspland Allan Parker Simeon Balabanov Atanas Dinchev