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Object pooling is an easy way to get a performance boost in Unity or any other game engine. Reusing objects is faster than constantly creating and destroying objects. This method requires no object pool manager, allows easy initialization, and most important allows objects to automatically return themselves to the pool. Using C#, interfaces, actions, and generics this solution is highly extendable and easy to use. Object Pool Code On Github: https://github.com/onewheelstudio/Adv... Generics Video: • Generics in C# and Unity - Do More with Le... Actions/Events Video: • Delegates, Events, Actions and Funcs - The... Want to support the Channel? ******************************* Buy me a coffee: https://www.buymeacoffee.com/onewheel... Shop the Unity Asset Store (affiliate): https://assetstore.unity.com/top-asse... Become A Channel Member: / @onewheelstudio Or a Patron: / onewheelstudio My video and streaming kit: https://kit.co/onewheelstudio/tutoria... Buy a Game Design Book: https://kit.co/onewheelstudio/game-de... Video Gear List (Amazon Affiliate) *********************************** Sony A6100 Camera: https://amzn.to/32logXz Sigma 16mm 1.4 Camera Lens: https://amzn.to/3KA4Wr4 GoXLR (audio interface): https://amzn.to/35dmr03 Shure SM7B Mic: https://amzn.to/3fNbV1E Blue Mic Arm: https://amzn.to/3tHgwdQ Neewer Light: https://amzn.to/3rD8eRv Light Softbox: https://amzn.to/3GUaHgQ Neewer RGB Light: https://amzn.to/3rCTQJ9 Other Links ************ Discord: http://discord.onewheelstudio.com Twitter: / onewheelstudio Devlog: https://onewheelstudio.com/ Twitch: / onewheelstudio Timestamps ************* 0:00 Why? 0:48 What is Object Pooling? 1:18 Implementation 2:16 Interfaces 2:29 IPool 2:51 IPoolable 3:21 Object Pool Class 4:29 Constructors 4:51 Pull Function 5:47 Push Function 6:31 Pool Object 7:35 Pull Function Overloads 8:07 Using Pull & Push Actions 8:30 THE END #GameDevelopment #Unity3D #indiedeveloper