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Learn how to quickly and efficiently rig four-legged animals like cats in Blender using the built-in Rigify add-on. This step-by-step tutorial walks you through the entire process—from enabling Rigify in Blender’s preferences to adjusting bones for perfect placement, and finally generating an animation-ready rig. Whether you're working on a 3D cat model or any quadruped creature, this guide simplifies the process using the basic quadruped meta-rig. We’ll also cover crucial tips for fixing common rigging issues, using symmetry, and setting up automatic weights for smoother deformations. Perfect for beginner and intermediate Blender users, this tutorial will help you bring your 3D animal models to life with clean, functional rigs that are ready for animation. 00:00 – Introduction: Rigging four-legged creatures with Rigify 00:17 – Enabling the Rigify add-on in Blender 00:38 – Returning to the model (free cat model linked in description) 00:54 – Choosing the basic quadruped meta-rig 01:10 – Viewing the rig and enabling ‘In Front’ display 01:21 – Adjusting the bones in Edit Mode 01:42 – Enabling X symmetry for faster editing 01:58 – Scaling the rig to match the model 02:16 – Placing bones and joints accurately 02:33 – Key points to watch for in tail alignment 02:46 – How to fix disconnected bones 03:03 – Adjusting bone orientation and tail root 03:19 – Neck joint connection issues and solutions 03:49 – Using snapping to reconnect bones 03:56 – Double-checking symmetry and positioning 04:22 – Generating the final rig in Object Mode 04:35 – Parenting mesh to rig with automatic weights 04:49 – Testing rig controls in Pose Mode 05:16 – All controls are ready for animation Download the cat model used in this tutorial here: [Insert download link if applicable] Subscribe for more Blender rigging and animation tutorials!