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The first 1,000 people to use the link or my code "prismaticadev" get a 1 month free trial of Skillshare: https://skl.sh/prismaticadev10222 In today's DevLog we have a look at how the weapons in Prismatica are constructed and how damage is dealt to the limb of characters. I wanted the weapon variation to be meaningful and consistent as opposed to entirely random, where the stats don't match the look and feel of the weapons. The health and limbs system is also completely modular and easy to configure which will add a lot of strategy to the combat of the game. ------------------------------ Discord: / discord YouTube: / prismaticadev Twitch: / prismaticadev Patreon: / prismaticadev Twitter: / prismaticadev ------------------------------ Computer Specs: Ryzen 3900x 12-core CPU MSI Geforce RTX 2080 Super 64GB Corsair RAM One of those fancy nvme m.2 SSD's Programs of choice: Unreal Engine 4 - (Game Dev) Blender 2.8 - (Animation and Modelling) OBS - (Video/screen capture) Davinci Resolve - (Video editing) Adobe Photoshop - (Graphics and Texturing) Quixel Mixer - (Texturing) ProTools 11 - (Compositions and mixing) OldSchool Runescape - (Chillax time) Filmed using: Sony A7s2 body Sony 24-70mm f/2.8 GM lens Yonguo YN360 LED's for colour Yongnuo YN760 chip LED w/ Godox softbox for key My lovely cats names are Boycat, Girlcat and Ladycat :)