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The first 1000 people to use the link will get a free trial of Skillshare Premium Membership: http://skl.sh/writingongames05211 Resident Evil Village (or 8 I guess) is a grand, theatrical rollercoaster of scares, which makes it odd that its most memorable sequence is so comparatively understated, at least initially. House Beneviento is arguably one of the most terrifying levels I've ever played in a video game—in this analysis, lets break down how its visuals, sound design, mechanics and timing all contribute to making this dollhouse of horrors as unsettling as it is. Spoilers for House Beneviento—no other major story spoilers. PS5 code provided by Capcom. I also bought the PC version. --- Support the show on Patreon - / writingongames Podcast - http://anchor.fm/writingongamescast Second Channel - / @writingongamesextra9177 --- Here's a link to the excellent video I mentioned by Ben Plays Games, which I stumbled upon while editing this video - • Examining Resident Evil Village's Terrifyi... Text intro by Isaac Holland - / drazgames