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100 subs video!!! Real gameplay start at 0:27 because im lazy to delete it... Double ice-shroom: • Group Gloom Cobless (Double Ice-shroom) | ... Double doom-shroom: ... Fast tempo: ...? Hardest tempo of this setup, require smooth transition between 2 solutions. Sequence: For the 1st half, when there are gigas, depending on how fast the waves spawn and there are 2 options: C4: N | aI | (s)I | (s)A C3: N | aI | (s)IA For the 2nd half, when gigas stop spawning, depending on the last wave which plant used and you follow this C5-io: N | (a/s) | I(a/s) | I(a/s) | A Since it takes 50s to rechange jala, we can't use them in fast tempo to deal with zombonies here. Instead of that, we bring spikeweed that only take 7s to rechange which is much faster. However, in the 1st half, gigas didnt get damage from jala so we have to stall them more. On the 1st half, we must protect 3-9 to make sure we can place doom there on wave 9, using the same ice-timing as slow tempo. On the 2nd half, the tempo goes faster while gigas stop spawning, the main thing we need to do is kill zombonies in row 5. Diggers in the second half can deal much more damage to the pumkin because we use ice-timing to supress footballs, sometime pumkins in row 1 may get damaged so we need to watch out On wave 11, we use doom-shroom on 2-9 because the crater on 2-8 doesnt recover. On wave 20, we have to do the wrap-up a lil bit different: Put squash on 1-9 and activate the doom-shroom later there, cheery-bomb on 3-9 but i have to use a spikeweed because it didnt rechange on time... At the end i lost 825 suns which is good but not the best, you can gain suns in fast tempo which is the next thing i wanna do