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High Res - https://www.artstation.com/artwork/eJ... My first ever base splash! Super thanks to West Studio and Riot for assigning this to me! This was a different kind of challenge too because I got Covid while doing this so I had to stop midway during the thumbnail stage. Thankfully, my art director, Mingchen ( https://www.artstation.com/mshen ), took over the sketch and he made some cool thumbnails! Once I got better, I colored and rendered his approved sketch. Unlike Porcelain Kindred where I overkilled the 3D and masks, here I did not use any 3D and only used minimal masks. I was also just working on a laptop when I did this so it was beneficial to keep my process simpler. Rendering was very straightforward since the approved sketch and colors was already painted over by Riot. I just had to follow their lead. I really enjoyed putting all the subtle texture details and figuring out the vfx while limiting my color palette. Two lessons I learned here: 1. Even if the pose is boring, a simple Dutch camera angle and some nice foreground elements can make it more dynamic. 2. VFX is fun but make sure it is more readable and simple. ______________________________________________________ 𝗣𝗮𝗶𝗻𝘁𝗶𝗻𝗴 𝗯𝘆: David Villegas (Deiv Calviz) 𝗜𝗻 𝗖𝗼𝗹𝗹𝗮𝗯𝗼𝗿𝗮𝘁𝗶𝗼𝗻 𝘄𝗶𝘁𝗵 𝗥𝗶𝗼𝘁 𝗚𝗮𝗺𝗲𝘀 𝗖𝗹𝗶𝗲𝗻𝘁: Riot Games 𝗥𝗶𝗼𝘁 𝗚𝗮𝗺𝗲𝘀 𝗔𝗗: Jessica Oyhenart 𝗪𝗲𝘀𝘁 𝗦𝘁𝘂𝗱𝗶𝗼 𝗔𝗗: Mingchen Shen 𝗙𝗶𝗻𝗮𝗹 𝗣𝗼𝗹𝗶𝘀𝗵: League Splash Team ______________________________________________________ 𝗙𝗢𝗟𝗟𝗢𝗪 𝗠𝗘 𝗛𝗘𝗥𝗘: • INSTAGRAM: / deivcalviz • TWITTER: / deivcalviz • FB: / deivcalviz • PORTFOLIO: http://www.deivcalviz.com ______________________________________________________ 𝗠𝗬 𝗧𝗨𝗧𝗢𝗥𝗜𝗔𝗟𝗦 𝗔𝗡𝗗 𝗕𝗥𝗨𝗦𝗛𝗘𝗦 𝗔𝗩𝗔𝗜𝗟𝗔𝗕𝗟𝗘 𝗛𝗘𝗥𝗘!! • https://www.artstation.com/deivcalviz... ______________________________________________________ 𝗦𝗣𝗟𝗔𝗦𝗛 𝗙𝗔𝗤 ► A splash takes 4-5 weeks. 1st week for multiple sketches. 2nd week to figure out the colors. 3rd to 5th week to render and polish. ► I paint with the canvas size 8,000 x 4,500 px but it is shrunk down to 7,000 x 3938 for final. Final file is around 800mb. ► This video is 40x speed up. Do the math based on this video's time. Usually, the real time is around 40-80+ hours. (if the other thumbnails were added in). Actual work hours are more than 100+ hrs when you factor in the other thumbnails, research, and contemplating time. ► The toolbar at the left side is called Lazy Nezumi. It helps me get smoother lines and have perspective guides. ► To quickly color a grayscale, I use two methods. GRAYSCALE COLORING 1ST METHOD: • Layer on top: The grayscale set to multiply. Brighten it up and colorize depending on the mood you want. This Acts as an AO pass. • Layer below: Use a solid brush to paint in the flat local colors. GRAYSCALE COLORING 2ND METHOD: (Messier) • Layer on top: Set this layer to softlight and add in your colors. This makes it a bit look dull on the highlights so you need to manually fix the highlight colors. • Layer below: Grayscale here. ► Tip for revisions. You can use liquify on multiple layers. Right after you do it on one layer. You can press Alt+Ctrl+F to apply it again to a different layer. Make sure not to deselect your selection if you are doing this. ► I use color dodge and sometimes linear dodge blending mode to add in lighting layers. ► I group layers using this logic: 1. Post processing 2. VFX, magic 3. Character 4. Some fog 5. Background people, elements, etc 6. Sky and far background ► Here are my tools: 2008-2020: • Wacom Intuos 3 6″x8″ • Samsung T190 • Intel Core i7 3.50GHz, 16GB RAM, Windows 7 • Photoshop CS6, DAZ 3D, Alchemy 2021: • XP Pen Artist 24 PRO • Dell UltraSharp • AMD Ryzen 7 3700X 8-Core, 32 GB RAM, Windows 10 • Force Series Gen.4 PCIe MP600 500GB NVMe M.2 SSD (this is important for faster everything) • Photoshop CC, Daz 3D, Zbrush, Maya ► To open a second window of your artwork in Photoshop it is located in Window - Arrange - New Window. ► To temporarily convert your artwork into grayscale. Go to View - Proof Setup - Custom - Select Dot Gain 20%. Then Press Ctrl + Y to toggle this view. ► I am not going to upload longer or shorter versions of this because that takes too much of my personal time. I'm already giving this away for FREE.