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How a Train Station TRANSFORMED a Small Town in Cities Skylines! | Coniferia 26

In this episode we continue our countryside/small-town vibes theme, giving our sleepy suburb of Danton a massive overhaul! Poor little Danton (which is actually quite well-off) has been a bit of a laughingstock of the series for a while now, where the only thing of notice to highlight has been the "gas station with 4 employees". Not anymore! As several of you have also pointed out, Danton is located right next to the train line that connects the region, so it's due time Danton gets its own Train Station! Danton as a suburb was established in the 1930s, and it wasn't until 1970/80's that the Train Station was built - the construction of the station resulted in the development of new commercial enterprises, businesses, and shops right next to the station, effectively creation two small commercial centers in Danton! All my Cities: Skylines Series playlists: Coniferia:    • Sunny coastal town! - Cities: Skyline...   The American Dream:    • Cities: Skylines - The American Dream...   Project JAPAN:    • Starting A Realistic Japanese MEGACIT...   Building a realistic European/UK city (really old series!):    • Starting A New City! - Cities: Skylin...   Patreon with ALL the juicy pictures! -   / infrastructurist   If you want to buy Cities: Skylines or any of its DLC and support me at the same time, you can do so at https://www.nexus.gg/infrastructurist Chapters: 0:00 Introduction 2:39 Placing the Train Station and connecting rail lines to the main rail network 5:59 Expanding Danton's suburban road layout 7:13 Building a low-medium income duplex complex 9:31 Building an elementary school for Danton 12:05 Detailing up the duplex complex with landscaping 14:15 Building the original commercial "center" of Danton 16:44 Small recap and checking in on the activity at the Train Station 23:51 Building the "newer" commercial "center" of Danton 27:18 Building a medium-density generic looking apartment complex 28:47 Custom parking lot 30:05 Train Station detailing: open square with food courts, tables, and landscaping 32:12 Detailing road layout with Intersection Marking Tool mod 34:18 Creating the ugliest temporary overpass in the history of Cities Skylines 35:37 Building the Industrial/Factory area in Northern Danton 38:14 Another recap and expanding the bus network to cover additional areas of Danton, detailing up the bus stops 48:49 Expanding Northern Danton with a post-WWII neighbourhood 51:45 Final recap 54:51 Final cinematics of everything built What's the rationale behind this project: What happens if a washed-up-used-to-be-YouTuber gathers a bunch of "generic" looking assets (though mostly inspired by Australian / Canadian cityscapes) with the hopes of creating a Cities: Skylines region full of towns and cities that both look realistic and are inspired by Australia, New Zealand, Canada and the USA, while at the same time don't really replicate any one particular style? No idea, let's find out. Join me in this Cities: Skylines modded gameplay / let's play / timelapse series as we expand the region, and build new infrastructure, highways, public transit, industrial pockets, NIMBY-neighbourhoods, sprawling suburbs and bustling downtowns. And of course, use tress excessively to cover up any imperfections! Q & A: Do you have a MOD/Asset list? Not at this point in time. Which map is this? Anahita Pass by Owl - although slightly modified Which Theme and LUT are you using? Theme is Los Angeles by OWL, slightly mixed with Grass and Pavement textures from the NotSoRocky Hills theme by Khanador. LUT is Coastal by Ronyx69. How do you place residential buildings so fast in suburbs/neighbourhoods? I use a tag-based trick with the Find It mod, I've made a tutorial here:    • Build Cities The FASTEST Way With Thi...   Which visual MODS do you use? Here's the full list of enabled visual mods (I don't know if some of these cancel out others): Relight, Render IT!, Ultimate Level of Detail, Clouds & Fog Toggler, Daylight Classic, Adaptive Prop Visibility Distance, Softer Shadows, Ultimate Eyecandy, ShadowStrengthAdjuster, Sharp Textures, Sun Shafts, AD Cloud Enabler, Shadow Distance Fix, 8K AD Clouds Pack 01. Which graphic settings does your game run? Everything is set to high, 1440p resolution. Hardware specs? 3080, 32 GB ram, I5-12600KF. Music; https://www.streambeats.com/ YouTube Audio Library #citiesskylines #citiesskylinesgameplay #cityskylines #citiesskylinesletsplay #citiesskylinesmods #citiesskylinesdowntown #citiesskylinescanada #citiesskylinesaustralia #citiesskylineslayout #citiesskylinesdesign

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