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Collision Pins are an excitingly easy solution to the complex problem of collision detection in tile based games with tiles of different shapes. In this episode of the Scratch RPG tutorial coding series we look at how this works, how we can store the collision "metadata" in lists, and how to extend out level editor to include the editing of the collison pin meta data itself to speed things up! Let's learn to code in Scratch with Griffpatch - Create your own fun Scratch game with these step by step instructions with friendly explanations. 🚀 Boost Your Creativity with Griffpatch The Griffpatch Academy will take you from "Gamer to Game Creator" Learn more at 👉 https://griffpatch.academy 👈 😺 Scratch was developed by the Lifelong Kindergarten Group at the MIT Media Lab. See http://scratch.mit.edu 👀 Episodes in the series: Ep.1 - Craft your dream Scratch Game - • RPG Tutorial | Craft your dream Scratch Ga... Ep.2 - Infinite Scrolling & Tiles - • 🐱 Infinite Scrolling & Tiles - Scratch RPG... Ep.3 - I AM SPEED - • ⚠️ LAG FREE Scrolling in Scratch 🐱 RPG Tut... Ep.4 - Build a LEVEL EDITOR in Scratch - • Code a LEVEL EDITOR in Scratch | RPG Tutor... Ep.5 - Split Screen & Multi Tile Assets - • EDIT FASTER ⚡ Tile Tracing | Scratch RPG T... Ep.6 - Layers & Onion Skinning - • LAYERS 🧅 "Onion Skinning" in Scratch | RPG... Ep.7 - Collisions Pins - • Collision Pins? 💥📌 Now that's clever! 🐱 Sc... Ep.8 - Player Collisions - • Player Collisions + Wacky hitboxes! 🐱 Scra... 🐱 Scratch Starter Projects with Assets - Remix this! https://scratch.mit.edu/projects/7255... 🐱 Scratch Studio for Your projects https://scratch.mit.edu/studios/32038... -------------Video Chapters------------- 0:00 Intro 2:05 The Tile Collision List 3:15 Toggle Palette Metadata editor 4:22 Painting a Collision Pin 6:27 Expanding to 9 pins per tile costume 8:44 Defining a Collision Pin String 12:05 Drawing from the TILE PIN List 13:30 Toggling Collision Pins right in the editor 15:51 Populate the TILE PINS list ready for updating 17:13 Changing one letter of a value in a variable 18:04 Splitting a string into a list of letters 19:46 Converting a list back to a single value – A clever trick 20:29 Changing one letter of a value in a variable 22:18 Testing that all out 23:26 Fixing Duplicate Key binding 24:14 Defining the collision pins – Outro