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Frame generation has proven to be a genuinely useful technology for PC users - and AMD's FSR3 is now mature enough to be deployed on the current generation consoles. Immortals of Aveum is the first game to feature it and Rich has gone in depth on this one: image quality tests, frame-rate analysis, latency measurements and much, much more. After publication of this article, we received this comment from Ascendant Studios: "One item we'd like to clarify is that the FSR 3 solution for consoles was totally implemented by Enduring Games; independent of support from AMD or other parties. Enduring Games did all the work for UE and for the game. Enduring’s console implementation is currently the only commercial implementation both for Immortals of Aveum, and for all major versions of UE5, independent of Immortals of Aveum." Want some DF-branded tee-shirts, mugs, hoodies and various items based on DF catchphrases? Check out our store: https://store.digitalfoundry.net Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekly and much, much more: https://bit.ly/3jEGjvx Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe 00:00 Introduction 01:38 Frame Generation: How Does It Work? 02:21 Xbox Series X FSR3 Performance Analysis 03:13 PlayStation 5 FSR3 Performance Analysis 04:00 Xbox Series S: Huge Cuts But Better Perf Than X? 05:36 Latency Analysis: Does Frame-Gen Hurt Input Lag? 09:14 Generated Frames: Image Quality Discussion 11:03 VRR Works! V-Sync On/Off Also Available 13:54 Summary: Is Frame-Gen Good For Consoles?