У нас вы можете посмотреть бесплатно Warcraft III Custom Race - Naga или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
There is no sound for this video, but w/e. Don't need no sound to enjoy things anyways! We still got eyes! Anyways, this custom game was made by me almost two years ago I think, yes, I did. It is pretty much a custom race besides the standard four races: Orc, Undead, Human, Nightelf. Like all four other races, this race, the Naga, has 4 heroes: Eradar Warlock, Lady Serpentra, Spore Lord, and Imperial Guard. This custom race, the Naga, also has lots of variety of units, a Naga item shop and a base that could reach to tier 3. I have tested this extensively, though not extensive enough, so the numbers have been tweeked to the right magnitudes. I did not tweek as much as I did for planning. I wrote and planned out much on paper as to, what units should be tier 1, what buildings should there be, how much food should each unit be, what abilities should the units have, what hero abilities I shoudl make, which units can attack air, which units has slow effects, which units have dispel and countless other things I had to ponder about. I had to create many many new, yet understandable ideas, under these 2 main rules: everything has to stick to the Naga theme, meaning, most units are fishes, evil, not human like, and certainly not Orc like. Units are mostly amphibious and/or sea creatures. In short, things had to stick to lores. the Naga custom race cannot overlap with the any of the other four standard races: Orc, Human, Nightelf, Undead. This meant, I could not have fiends, or ghouls as units and stuff like that. In short, it has to be unique in variety of units; ways of dispelling; ways of summoning; ways of healing; ways of defending base; styles of unit combinations and many other stuff. As of the latest patch - this patch - 1.0 (lol), the race seems very fun to play, certianly refreshing to play, very balanced against all four other races, yet not too weak. It is decent at fighting off early/late hero harassment, as well as tower pushes, if proper counter-procedures are executed that is. I certainly look forward to patch 1.1, as some caster unit changes will be made, and some hero ability changes, as well as some slight change to the tech tree. One more thing: the building cost, worker stats are fine, the upgrades are good as well, just need some minor changes here and there and lots of improvements. // one more thing, submit your Naga Hero ideas in the comment section! Winner gets my a bottle of air without the bottle!