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Doom is one of the most widely ported video games in the first-person shooter genre. Starting with the original MS-DOS PC version (released as shareware on December 10, 1993), it has been released officially for a number of computer operating systems, video game consoles, handheld game consoles, and other devices. Some of the ports are replications of the MS-DOS version, while others differ considerably, including modifications to the level designs and monsters, with some ports offering content not included in the original MS-DOS version. After Doom's source code was released to the public on December 23, 1997, several source ports were created by fans to allow the original PC version to run on modern operating systems. On April 30, 1995, an upgraded version of the game, The Ultimate Doom, was released, which contained an additional fourth episode, "Thy Flesh Consumed", in addition to the original three episodes. KNEE-DEEP IN THE DEAD: Knee-Deep in the Dead is the first episode in Doom/Ultimate Doom, and the only episode in the shareware version. The episode takes place in the UAC installations on Phobos, one of the moons of Mars. Designed mainly by John Romero, the levels have a unique graphical style characterized by extensive use of STAR textures, large amounts of highly saturated brown and green in general, and a misty, mountainous skyline. Because of Episode 1's singular inclusion in the Doom shareware version, the Episode 1 style levels have become one of the most popular and easily recognizable Doom design themes. Fan-made levels utilizing exclusively Episode 1 textures, and often emulating Episode 1's play style, are commonly referred to as techbase levels. E1M5: Phobos Lab is the fifth map of Knee-Deep in the Dead in Doom. It was designed by John Romero and uses the music track "Suspense". The par time is 2:45 CREDITS Design: Shawn C. Green, Sandy Petersen, John Romero Programming: Michael Abrash, John Carmack, John Romero, Dave Taylor Tool Programming: John Romero Graphics / Artwork: Adrian Carmack, Kevin Cloud Level Design: Sandy Petersen, John Romero, American McGee, Shawn C. Green, Tim Willits, John P. Anderson Music: Robert Prince Sound: Paul Radek, Robert Prince Cover Art: Don Punchatz Support: Shawn C. Green Undetermined: Gregor Punchatz, Jay Wilbur Special Thanks To: John P. Anderson, American McGee, Tim Willits Audio Drivers: Paul Radek Latex Models: Gregor Punchatz Biz: Jay Wilbur