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Textures are now working, though the full management of them isn't complete. Also how they are being drawn as part of the instance group may be refactored, but for now it is working. The part that isn't complete is getting the texture location by the string name in the shader for OpenGL. This prepares the engine to work with PNG, ASTC, and raw textures. This also sets up the texture cache for re-using textures. Author: https://x.com/ShieldCrush GitHub Repository: https://github.com/KaijuEngine/kaiju Discord: / discord Kaiju is a game engine written in pure Go (golang) with some help from C where needed to interface with drivers and system libraries. The goal of this go game engine is to make it possible to write games and even script games entirely in the Go programming language. This channel and the videos in this playlist is the complete development of the Go game engine.