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Izzet Prowess is a high-octane tempo-aggro deck in Standard MTG Arena that dominates the competitive scene in the Lorwyn Eclipsed metagame, boasting multiple top finishes in recent events including 1st place by filpin (9-1), 2nd by SanPop (8-2), and 8th by Patriones in MTGO Standard Challenge 64 #12833585 on February 24, 2026; 2nd by KelMasterP in the February 23 Challenge; and numerous 5-0 League results (e.g., RPA, MissTrigger, Pinnu, curryhajj). The archetype features over 5,566 top decks tracked on MTGDecks.net, with a consistent 54% winrate over the last 30 and 60 days, rising to ~60% in BO3 top events and Mythic ladders. On Untapped.gg, it holds a 55.0% winrate across 3,500+ matches (Tier B), with explosive presence in BO1 queues. The Izzet (blue-red) build leverages cheap, high-density cantrips and burn spells to trigger prowess on evasive threats like Elusive Otter and Slickshot Show-Off, while Stormchaser's Talent provides an aura-based prowess engine that plots instants for resilience against wipes. Plotting (via Stock Up, Burst Lightning, etc.) allows "free" follow-ups post-board-clear, turning games into inevitable races. Bounce effects reset opponents, and Ral, Crackling Wit grinds longer matches. The deck excels at sequencing spells for maximum triggers, overwhelming midrange while dodging interaction through flash and plot. Strengths: Blistering speed (T3-4 kills common), plot resilience (escapes wipes/counters), cantrip density (rare bricks), strong evasion/flash, flexible interaction. Punishes midrange/grind (e.g., 80% vs Grixis Monument, Esper Oculus). High skill ceiling rewards sequencing. Weaknesses: Symmetric wipes (Pyroclasm/Lantern mitigate), prowess mirrors (race on threats), heavy counters (Pierce/Snare in), lifegain stalls. Mana-light early vulnerable to flood. Strategic Guidance: Mulligans: Keep 2-3 lands + Otter/Slickshot/Talent + 2 cantrips/burn. Prioritize proactive hands vs control, interaction vs aggro. Early Game: T1-2 cantrip into Otter (flash endstep), chain Sleight/Opt for prowess triggers. Boomerang mana to disrupt. Midgame: Plot everything (Burst/Stock/Wild); sequence noncreature - creature for Slickshot pumps. Flash Otter pre-combat. Late Game: Ral for value; plotted spells close. Avoid tapping out vs counters. Key Sequencing: Cantrip - Talent enchant - Burn/Opt (max triggers). Plot aggressively—games rarely go long. Common Pitfalls: Overplotting (leave mana up); ignoring bounce windows; poor scry/surveil (always prioritize threats). Matchups & Sideboarding (BO3 focus, from meta data): Favorable (55-65%): Midrange (Dimir/Golgari: Lantern/Pyro out, Pierce/Ral in—burn through); Control (Azorius: Pierce/Snare/Drake overwhelm draws). Side: -4 Boomerang, +2 Pierce, +2 Snare, +1 Ral, +3 Lantern (if gy). Even (50-55%): Aggro mirrors (Mono-Red/Boros: Race, side Pyroclasm/Sear/Torch—protect Slickshot). -2 Ral, +2 Pyroclasm, +2 Sear, +1 Torch. Unfavorable (50%): Combo (Temur Harmonizer: Disrupt plots). Heavy gy (Monument: Lantern max). Side: +3 Lantern, +2 Pierce. Overall: 100% vs Roots/Temur Lessons/Azorius Otters in samples; strong vs Omniscience (80%). Timecodes 00:00 - Deck 00:30 - Key Cards 01:13 - Sideboard 01:44 - Dimir Midrange 13:39 - Golgari Ouroboroid 30:15 - Izzet Lessons 41:33 - Mono Black Midrange 58:11 - Mono Green Landfall Deck 4 Boomerang Basics (TLA) 46 1 Bounce Off (DFT) 39 4 Burst Lightning (FDN) 192 4 Elusive Otter (WOE) 225 2 Into the Flood Maw (BLB) 52 6 Island (LTR) 264 3 Multiversal Passage (OM1) 181 4 Opt (FDN) 512 4 Riverpyre Verge (DFT) 260 2 Ral, Crackling Wit (BLB) 230 4 Sleight of Hand (WOE) 67 4 Slickshot Show-Off (OTJ) 146 4 Spirebluff Canal (KLR) 286 4 Steam Vents (GRN) 257 4 Stock Up (DFT) 67 4 Stormchaser's Talent (BLB) 75 2 Wild Ride (TDM) 132 Sideboard 2 Drake Hatcher (FDN) 35 1 Ral, Crackling Wit (BLB) 230 2 Sear (ECL) 154 3 Soul-Guide Lantern (WOE) 251 2 Spell Pierce (NEO) 80 2 Spell Snare (DIS) 33 1 Torch the Tower (WOE) 153 2 Pyroclasm (DSK) 149