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Welcome to this comprehensive guide on building a professional, stylized animation pipeline! In this tutorial, animator Anna Subotina from Nice Ninja Studio demonstrates how to transform raw motion capture into a polished, "cartoony" performance using Marionette Mocap and Blender. Learn how to master the art of retiming and pacing to give your characters life beyond standard realism. We cover everything from the initial capture and pose extraction in Marionette to advanced retargeting and face animation using our dedicated Blender plugin. Like all Marionette features, this entire workflow is handled completely offline. No suits, no markers, and no cloud-processing fees—just fast, secure, and flexible animation with unlimited free renders. In this tutorial, you'll learn: ✅ How to capture and clean motion data for stylized characters. ✅ Advanced Key Posing: Setting "tails" on actions for easier pacing in Blender. ✅ Direct Fixes: Adjusting torso and limb positioning within Marionette. ✅ The Blender Pipeline: Retargeting bones and using Live Preview (DCC integration). ✅ Retiming for Impact: Using the Action Editor and Smart Bake to create snappy, exaggerated movements. ✅ Face Mocap: Integrating FaceCap data with 52 blend shapes for expressive characters. Marionette is designed to give you total control. By providing a "clean base" locally on your machine, we remove the technical friction of animation, allowing you to focus on the creative performance. No waiting for uploads, no credit-spending limitations, and total privacy. Learn more and download Marionette: https://marionettemocap.com/ 🔗 Follow MarionetteXR: 💬 Discord: / discord 📸 Instagram: / marionettemocap 🎥 TikTok: / marionettemocap 🐦 X (Twitter): https://x.com/MarionetteXR 💼 LinkedIn: / marionette-xr 📘 Facebook: / marionettexr TIMESTAMPS 00:00 - Intro & Workflow Overview 00:24 - Setting Markers & Calibration in Marionette 01:14 - Extracting Motion & Pose Cleanup 01:49 - Identifying Key Poses & Setting Timing Tails 02:56 - Fixing Rig Issues (Torso/Feet) in Marionette 03:45 - Connecting to Blender & Bone Retargeting 04:25 - Live Preview & DCC Integration 05:44 - Retiming & Pacing in the Blender Action Editor 08:52 - Using Smart Bake for Clean Layers 12:05 - Face Animation & Retargeting (FaceCap) 14:08 - Final Stylized Result #Blender #AnimationTutorial #Mocap #FaceMocap #NiceNinja #StylizedAnimation #IndieDev #3DAnimation #MarionetteMocap #CharacterDesign