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“If you'd like to live and thrive in the next quarter of the 21st century, then it makes sense to understand something about what's coming.” —Ian Bogost In May 2024, author and video game designer Ian Bogost co-led a workshop on “reimagining generative AI literacy in higher education” for the Humanities Institute on ASU’s Tempe campus. We sat down with him during that visit to ask some questions about AI and the future. Bogost is the Barbara and David Thomas Distinguished Professor in Arts & Sciences, director of film & media studies, and professor of computer science and engineering at Washington University in St. Louis. Bogost is also Founding Partner at Persuasive Games LLC, an independent game studio, and a Contributing Editor at The Atlantic and editor for the Object Lessons series at Bloomsbury Press. He is the author or co-author of ten books including “How to Do Things With Videogames” and “Play Anything.” He holds a bachelor's degree in philosophy and comparative literature from the University of Southern California, and a master’s and PhD in comparative literature from UCLA. Learn more about AI at ASU: https://news.asu.edu/spotlight/ai-eve... **** With degrees on the Tempe campus and online, Arizona State University's Department of English offers six distinct areas of study: creative writing; English education; film and media studies; linguistics, applied linguistics and TESOL; literature; and writing, rhetorics and literacies. It also administers the university's first-year writing programs and houses cross-disciplinary degrees in narrative studies and in culture, technology and environment. SUBSCRIBE: / departmentofenglisharizonastateuniversity WEBSITE: english.asu.edu X (TWITTER)/INSTAGRAM/FACEBOOK: @asuEnglish