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The Component Design Pattern: Software Design Patterns are like a guide on how to write good code, whether you're using Blueprints or C++, knowing good software practices is a MUST! This video goes over the Component Design Pattern which is used to create complex systems out of smaller, independent, reusable parts, known as components. Download the project files and support my channel on Patreon / alizoh Join my Discord server to chat and mingle with the community / discord Tutorials Mentioned: Damage System Tutorial: • How to Build a Combat Damage System |... Observer Pattern Tutorial: • The Most Common Mistake Beginners Mak... AI Attacks Tutorial: • Smart Enemy AI | (Part 18: New Attac... Additional Resources: https://gameprogrammingpatterns.com/c... https://blog.devgenius.io/game-design... Chapters: 00:00 The Problem 00:20 The Bad Solutions 01:25 Explanation of the Component Design Pattern 02:49 The Health Component 07:04 Using the Health Component 11:09 A Pretty Cool Way to Use Actor Components 15:34 Adding the Health Component to Other Actors 16:09 The Attacks Component 19:25 Using the Attacks Component 20:33 Why I used Event Dispatchers 22:14 Adding Attacks to the Enemy 24:53 How to Configure Components to be More Flexible 26:43 Summary About me: I've been learning game development for a few years now, I have a background in software engineering, and I also have a background in education, so being able to combine my love of gaming, software engineering and education is the best way to spend my time. I am currently working on a few unreal engine games as a hobby, but I am also trying to build a community, thus I am creating YouTube tutorials to find others who are interested in game development and design. #unrealengine5 #component #designpat#designpatterns #tutorial #unrealengine #ue5 #gamedev #softwaredesign #software #designpatterns #cleancode #cpp #indiegame #indiegamedev