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A Multi-Directional Shooting 'em up game where you must maneuver your space ship through a series of corridors in the Cube by starting off with radar display of the cube, deciding which of the 54 corridors you want to begin. Each corridor has several enemy fighters to destroy you. Once you defeat the enemies you zoom back to the radar display of the Cubic World to chose another corridor to travel in. Once you complete all the corridors, you are rewarded with the Treasure of Mytha, Master of the Cube Quest. Cube Quest is the first arcade game (and first commercial video game) to have real-time solid-filled 3D Polygon Graphics and the first to combine with laserdisc backgrounds and analog. It was developed and released just right before Atari's I-Robot. Like I-Robot, it was not a commercial success the company hoped for. This game reminds me of Konami's Gyuss. It was Simutrek's only game. The Ending shows nothing special. All it does it shows the ships combining as one flying in space through different planets. Then going through the giant cube straight into the arcade cabinet. The game automatically restarts from the beginning of the cube again over and over. Released on December 30, 1983. Longer Gameplay at 2:50 Interesting Gothic Scene at 1:25:06 Shorter Gameplay #1 at 1:51:04 Shoter Gameplay #2 at 2:30:24 Another Interesting Gothic Scene at 2:35:49 Emulator and Recorder: MAME64 0.171 w/built-in uncompressed AVI Output Editor: Virtual Dub Encoder: Avisynth+Megui Note: Used Invincibility cheat in most of the levels after down to last life. Save state was also used.