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It's no secret that we weren't hugely impressed with FSR 1.0 - but AMD has stepped up its game dramatically with its image reconstruction-based successor. Up there with the best software upscalers out there, comparable to native resolution rendering and DLSS, this is everything FSR 1.0 should have been. Alex Battaglia has this in-depth look at the first supported game: Arkane's wonderful Deathloop. 00:00:00 Introduction 00:00:50 What is FSR 2.0? 00:02:56 Measuring FSR 2.0's frame-time cost on Nvidia and AMD 00:07:50 FSR 2.0 performance conclusions and usecases 00:09:24 Image quality: methodology 00:11:22 Image quality: static images - DLSS vs. FSR vs. Native 00:14:32 Image quality: camera movement - DLSS vs. FSR vs. Native 00:15:31 Image quality: animation - DLSS vs. FSR vs. Native 00:16:44 Image quality: particles - DLSS vs. FSR vs. Native 00:17:44 Image quality: effects and vegetation - DLSS vs. FSR vs. Native 00:18:45 Concluding thoughts Join the DF Patreon for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekly and much, much more: https://bit.ly/3jEGjvx Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe Want some DF-branded tee-shirts, mugs, hoodies or pullovers? Check out our store: https://bit.ly/2BqRTt0