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This is my hardest work. I hope you like it. With this adaptation you can imagine how Super Mario Land OST could have sounded if there were a port of the game for the Sega Master Sytem or Sega Game Gear. This adaptation is just done for entertainment and for curiosity. This video isn't a recorded emulation, it's just and video edit to make the video presentation fancier. Sega Master System and Game Gear have the same sound chip (the SN76489), but the SN76489 is more limitated than the Game Boy Sound Chip, specially because SN76489 (in the normal settings) can't reach many low notes (so that's the principally reason why some songs have their notes increased an octave), it can only play square pulses with 50% duty (instead of Game Boy that has three duty cycles) and it only has three noises frequencies. But being limitated doesn't mean that it can't sound well, so don't take the world "limitated" as a synonym of "bad". I could have used the special noise mode, but this mode wasn't used in SMS and GG games. The adaptations were made with Deflemask v1.1.3. The oscilloscope views were made using SidWizPlusGUI v189. Timestamps: 0:00 - "Disclaimer" 0:02 - Birabuto Kingdom (World Music 1) 3:04 - Underground (Easton/Pyramid/World Music 2) 6:06 - Muda Kingdom (World Music 3) 9:08 - Marine Pop & Sky Pop (World Music 4) 12:10 - Chai Kingdom (World Music 5) 15:12 - Ending & Credits (Staff Roll) 18:14 - Pipe Room 19:16 - Final Boss (Tatanga) 20:48 - Boss 21:50 - Invincible (Starman) 22:08 - Lose Life (Player Down) 22:12 - Level End 22:18 - Bonus Game 23:20 - Bonus Game Walk 23:29 - Extra Life 23:33 - Princess Daisy 24:03 - Oh! Daisy 25:05 - Game Over The OST is sorted following the order from the Zophar's Domain GBS file of the game. Download the VGM Files: https://mega.nz/file/2zQliCjS#ZwBrDXq...