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Hexen: Beyond Heretic, a dark fantasy first-person shooter developed by Raven Software and published by id Software in 1995, redefined the genre with its innovative gameplay and immersive world-building. Set in the cursed realm of Cronos, you embark on a quest to defeat the malevolent Serpent Rider, Korax, after the events of Heretic. The game introduces a groundbreaking class system, allowing you to choose between three distinct characters: Baratus the Fighter, Parias the Cleric, or Daedolon the Mage. Each class offers unique weapons, abilities, and playstyles, ensuring that every playthrough feels fresh and tailored to your preferred approach—whether you favor brute strength, divine magic, or arcane spells. Hexen’s level design is a masterclass in non-linearity, featuring interconnected "hub" levels that encourage exploration and puzzle-solving. You’ll traverse through eerie dungeons, haunted wildernesses, and towering castles, each filled with secrets, traps, and formidable foes. The game’s inventory system adds depth, with items like the Disc of Repulsion—which repels enemies and projectiles—and the Icon of the Defender, granting temporary invincibility in ways that vary by class. These mechanics, combined with the game’s atmospheric visuals and intricate level layouts, create an experience that rewards both strategy and curiosity. Beyond its gameplay innovations, Hexen: Beyond Heretic is celebrated for its technical achievements. Built on a modified Doom engine, it introduced features like jumping, vertical aiming, and multiplayer support for up to eight players. The game’s use of scripting and polyobjects—walls that move dynamically—added a layer of interactivity rarely seen in shooters of its time. The soundtrack, composed by Kevin Schilder, blends haunting melodies with intense rhythms, perfectly complementing the game’s gothic atmosphere and elevating the sense of immersion. 00:00:00 Loading Screen 00:00:42 Title Screen 00:00:55 Winnowing Hall 00:04:55 Seven Portals 00:08:47 Guardian of Ice 00:11:55 Guardian of Fire 00:14:59 Guardian of Steel 00:17:21 Bright Crucible 00:21:22 Shadow Wood 00:24:27 Darkmere 00:28:31 Caves of Circe 00:32:11 Wastelands 00:35:38 Sacred Grove 00:38:21 Hypostyle 00:41:27 Heresiarch's Seminary 00:44:38 Dragon Chapel 00:48:00 Wolf Chapel 00:51:07 Griffin Chapel 00:54:13 Deathwind Chapel 00:56:54 Orchard of Lamentations 01:00:15 Silent Refectory 01:04:15 Forsaken Outpost 01:06:44 Castle of Grief 01:10:16 Gibbet 01:13:14 Effluvium 01:17:22 Dungeons 01:20:26 Desolate Garden 01:23:39 Necropolis 01:26:52 Zedek's Tomb 01:30:10 Menelkir's Tomb 01:33:37 Traductus' Tomb 01:36:29 Vivarium 01:39:43 Dark Crucible 01:44:12 Market Place 01:47:21 Intermission Music 01:49:05 Changing Maps 01:50:27 Victory Music