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Here's a full breakdown of my Metasound Distance Based Musical interaction video. Unreal Engine 5.2 It uses player distance to adjust run-time dynamic levels of the music as well as the tempo of the music score. So as your player approaches a specific object, the music grows in intensity. I used Timelines to feed Metasounds based on Player distance from each Cube. Both the music intensity and tempo increase and decrease based on location. While this is a pretty standard concept, the scalability is insane! Use these concepts to generate AI melodic content, and real-time synth parameters. #UnrealEngine #MetaSounds #GameAudio #Tutorial #GameDev #SoundDesign #MusicComposition #generativemusic ****** My Website: https://www.fullertime.com ***** I am an audio designer, media composer and sound designer for Film, TV, Media and Video Games. C++ Entry Level Certified Programmer and WWISE Certified. Hear some of my work on major TV Networks all over the globe. Featured on networks such as BBC, Fox, CBS, MTV, E!, Spike, Showtime, OWN, BET, France 5, ProSieben Maxx, RTL 5, Nickelodeon, History, Discovery, Animal Planet, and A&E. Highlights include A&E’s Emmy Award Winning “Born This Way” as well as NFL’s Super Bowl 55 on CBS which was broadcast in 180 countries and was seen by 96.4 million people—including out-of-home viewers—across all platforms, including CBS, CBS Sports and NFL digital properties, Verizon Media mobile properties, and ESPN Deportes TV and digital properties.