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Leaf is a weird one. I mean, she is very clearly overpowered. The quality of her enhancements is unheard of. Rebuff + Debuffs + Sun can make Torchic look good. On the other hand, Leaf has pacing issues. She has an extraordinarily busy rotation, to the point I didn't have time to click Potion once in this entire video. Leaf is all about ups and downs. Power Play is very strong, but Leaf cannot cap it in 3 turns. She often has to click her Trainer Move or summon Sun. Sun compression is incredible, but its duration is tight even when backed by Drought Alert 3. So and so forth. My biggest issue with Leaf is that accommodating for too many tools can be a fault in CS. She has to tick away at options, which translates into tougher opponents. For example, assuming she is both attacking and nuking, you can't drop one of Physical or Special Damage Reduction. Leaf wants to use her debuffs so she can't take No Stat Drops or Five Stats Up. Furthermore, Sun means you can't take No Field Effects. That's 450 points you have to fill elsewhere. [0:00] - Any Team Valor homies in the chat [0:56] - Nuking Leaf nukes with Power Play. Much like Rising Tide, Power Play caps at 18 debuffs. Leer debuffs Atk, Sp.Atk, Def and Sp.Def in one turn, which is a little slow for a fast clear. However, FW Flare Blitz doubles any debuffs the enemy currently has. FW Flare Blitz makes a very potent combo with Topsy-Turvy + Five Stats Up because you can cap Power Play even if foes spam buffs. I tried going for a turn two denial but it was overly ambitious. I needed really risky options and gauge was difficult, so I settled for a slower clear to better set-up my ranges. [3:06] - Boosting Nukes Something about Fire-types is that they have to compete with Silver. He is a beast and the reason I never felt like I had to raise SS Hilda past 1/5. Leaf can optimize Silver and boost his nuke by 20k damage. In that sense, Leaf works perfectly fine at 1/5 as an enabler, much like Zone setters. Silver clears CS faster than her. In my humble opinion Leaf's 3/5 tools are a Gauntlet consideration. [4:53] - Flabbergast Oddly enough Leaf lacks Sun passives outside of her innate Team Solar Immunity. She has weird stuff like Leer Flabbergast 4 instead. If you look at recent Fire-type grids DeNA is really trying to push Confusion as a multiplier for them. There aren't many strong applications for Flabbergast, but it may be worth humoring in the future. I laser focused on the funny Calem one-shot but this sequence can be optimized. CS2 is better than HS1, Calem should attack Turn 3 to fish for Burn Synergy 3 procs, you want to cast Sun Turn 3 but I was scared of Glacia's Hail boosted attacks, and you should take off Physical Damage Down so Leaf isn't helpless post-sync. This lineup is also a good example on the average results you can expect out of Power Play if Leaf is left handling it. [6:48] - Cheap Partners At first I was going with a more traditional lineup of Swimsuit Misty + Event Blue. However, the heavy Str options Leaf has to take complicated matters. 6*EX Misty had issues tanking, and Sun wasn't lasting long enough to boost a couple nukes. That kinda called for a Sun setter, but I still wasn't a fan of the consistency... so I went with Sleep. Sleep is a bit of a last resort for me because most pairs can clear stages when aided by Sleep. However, the playstyle benefits Leaf. She needs so. many. turns. to accomplish her set-up and Sleep buys some. Ramos has Sun passives and Blaine can attack with Fire Spin to avoid risking Burn unlike Sun eggmons. Blaine also boosts Kanto Pride. [9:35] - SS Red Gaming Champion Leaf and SS Red are basically made for each other. There are many ways to approach the lineup between boosting Haymaker or stacking PMUN. I even have a recording with Lodge Blue performing a pseudo-ramp with -4 CD + Stomp. I feel SS Dawn is much more consistent, affording Leaf and Red set-up turns. Leaf boosts Fire-type damage so hard that Red doesn't need Haymaker. [11:21] - Heavy DPS SS Acerola things. I went with Lodge Irida to show Leaf proccing Burn Synergy. You can go for a Turn 2 denial but it renders the ramp moot. [13:24] - Boosting Power Play If Leaf boosts Power Play for someone else then she can actually afford the turns to fully set it up. This clear was ambitious because I had to manage Five Stats Down to guarantee a Turn 2 denial. You can smooth out gauge by gridding Blue with Impervious, but I needed his debuffs to maximize N's nuke. [15:07] - Ramping Bit of a last minute lineup. I wanted to do something with SS May. [17:08] - More Ramping Leaf is a natural fit for Leon structures. This team cuts down a whole turn even if your forfeit all the Head Starts. _____ The Eggmon Compendium: https://bit.ly/eggmoncompendium I stream Pokémon Masters sometimes: / zinfogel