У нас вы можете посмотреть бесплатно Delta Force Shotgun + New Map Trench Lines или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
From the PC technical test for Delta Force. M870 shotgun on the map Trench Lines. Not really sure what this "technical test" is for it seems like another really old build of the game based on how many bugs are in it. To clarify on that I'm talking a lot of simple bugs or things that are trivial to fix that for some reason aren't fixed. It's not a server stress test since it's not open to as many as they can which I don't think they've done for all servers including account servers so that should be interesting when things open up. Graphics quality was set to medium and TAA turned off ( I think ). Loadout build: M870 Shotgun-Warfare-6ELMP9C09VMQ1KUNAPU9V Still no body or limb penetration so it's still a game that will heavily favor automatic weapons with large magazines. They might as well remove the pump shotguns and sniper rifles because of that. Either the tickrate was lowered even more or they somehow made the TTK and TTD more desynced. Like how bad BFV was at launch where what one player sees on their screen doesn't match what the player on the receiving end sees ( one frame deaths, etc. ). Audio sort of gives me BF3 vibes in that it's more exaggerates or enhances audio further away making it difficult to hear things close to your soldier. At least in Havoc Warfare or I guess now Warfare part of the game thats the way it feels. Either that or their are too many audio effects flooding the audio queue that it drops a lot of more important audio to the player. Directional audio seems to be a bit off as well. I tried the HRTF option as well and it didn't help or make things better if anything it made some things harder to hear. Also listened to some of my recordings with other headphones and the directional audio still is off or not aligned correctly on those either so I think it's a game issue. Other related audio nonsense. I hope they tone down the weird player sound effects and over the top breathing. They are Delta Force Operators are they not? Why are they sounding like someone who never exercises that tries to go up stairs? The glowing player models is still in the game. Players far away or the lower poly player models they use for far away players seem to be really bright or glow so it's way easier to see people from a distance than it is to see or find people up close. Really weird design choice. I don't know why they bothered with having a scoreboard with how useless or poorly designed it is. It doesn't show other player's pings/latency and based on this build it seems like "teamplay actions" either aren't counted towards anything on the scoreboard or something else is going on because reviving, healing, resupplying constantly for a few minutes did nothing compared to getting two or three kills. Unless that is the developers intent, meaning they want players to only focus on kills and nothing else. I can see that being a possibility with how much is copied from COD. Either way I'm just poking holes in the design because if it was intended then there was no reason to have Classes or multiple types of Operators. Twitch - / ravic Twitter - / ravic Outro tune "Rise and Fight" composed by Piotr Wojtowicz aka ThePianoMan007 : / fucer007 https://open.spotify.com/artist/54yww... #deltaforcegame #deltaforce #gaming