У нас вы можете посмотреть бесплатно Texture Variation Node | 5-Minute Materials [UE4] или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
Today we're looking at the Texture Variation Node in Unreal Engine! (Also know as (texture bombing") This material function is perfect for getting rid of ugly tiling and creating random patches of texture with random scale and rotation! This is achieved by distorting the UV's of your texture, not by sampling the texture multiple times. It can also take in a Heightmap to make the transition between patches more natural. Although it can add some instructions and texture samples to your material, it has a fixed cost and is perfect for Landscapes! ------------------------------ Discord: / discord YouTube: / prismaticadev Twitch: / prismaticadev Patreon: / prismaticadev Twitter: / prismaticadev ------------------------------ Computer Specs: Ryzen 3900x 12-core CPU MSI Geforce RTX 2080 Super 64GB Corsair RAM One of those fancy nvme m.2 SSD's Programs of choice: Unreal Engine 4 - (Game Dev) Blender 2.8 - (Animation and Modelling) OBS - (Video/screen capture) Davinci Resolve - (Video editing) Adobe Photoshop - (Graphics and Texturing) Quixel Mixer - (Texturing) ProTools 11 - (Compositions and mixing) OldSchool Runescape - (Chillax time) Filmed using: Sony A7s2 body Sony 24-70mm f/2.8 GM lens Yonguo YN360 LED's for colour Yongnuo YN760 chip LED w/ Godox softbox for key My lovely cats names are Boycat, Girlcat and Ladycat :)