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In this board game designers toolkit series, Jon Back looks into game design knowledge, splitting it into small nuggets of knowledge, each containing one piece of a larger puzzle. The reason for the masterclass (he’s got a PhD on game design after all) lectures and lessons is that we as designers need to deeply understand each and every tool in our toolbox. Even the most fundamental game design elements can be dissected and understood. This can be seen as game design tutorials on specific game design elements for beginners and experts, or it can be seen as a way to improve your knowledge for your own future creative use. After all, most of us are creative geeks in one form or another. In this episode we discuss trick taking in card games, meaning when each player play one card, a trick, and this is in some way won by one player, taking that trick. Trick taking is often used as a way of getting points, or scoring the game. It is used with cards, or tiles, and are often affected by suits and possibly by a trump suit. Common trick taking games include Bridge and Whist, and of course child’s games such as Top Trumps. The series is inspired by the gameplay design patterns concept, originally written about by Staffan Björk and Jussi Holopainen ( https://amzn.to/2DQdniA ), where they structure and organize all kinds of gameplay design elements, but this series takes a more loose approach to the concept. While many of the examples are from board games, the knowledge can be applied to any type of game you are designing: board games, computer games, consoles, mobile phone games (in public or otherwise), live action role play (larp), role playing games (rpg), and so on. (Some links are affiliate link, where I may gain revenue from sales) --- --- Music: Bauchamp – 90 vie organique moog (http://freemusicarchive.org/music/Bau...) Komiku – Skate (http://freemusicarchive.org/music/Kom...) (published under CC0 – Public Domain) --- --- http://www.jonback.se/ / jonbck / jonbck / jonbck / jonback