У нас вы можете посмотреть бесплатно Fable (Original Xbox) - Making of Documentary или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
A behind the scenes look at the making of Fable (Project Ego). Featuring interviews with the creators; Peter Molyneux (Managing Director - Lionhead Studios), Louise Copley (Senior Producer - Lionhead Studios), Simon Carter (Team Director/Lead Programmer - Big Blue Box), Damian Buzugbe (Artist - Big Blue Box), Ian Lovett (Art Director - Big Blue Box), Joss Moore (Programmer - Big Blue Box), Jonathan Shaw (Programmer - Big Blue Box), Ian Faichnie (Senior Artist - Big Blue Box), Gianni Malpeli (Animator - Big Blue Box), Dean Finnigan (Lead Animator - Big Blue Box), Russell Shaw (Head of Music - Lionhead Studios), Mark Webley (Director - Lionhead Studios). In Fable, the players’ every action determines their character's skills, appearances and moralities. Character's life stories are created from childhood through adulthood and on to old age. They can grow from an inexperienced child into the most powerful being in the world, spoken of by all and immortalized in legend. Players may choose the paths of righteousness or dedicate their characters' lives to evil; observing as they transform into reflections of their actions and decisions. Age leaves characters wizened, battle leaves them scarred, gluttony affects obesity. With experiences come advancement and physical change; whether it is by expanding muscles, a keen eye and nimble form or the buzz of magical energies around their finger tips. As players' characters develop, the world reacts to them and their actions. People comment on their successes, failures, appearances and behaviors. Their many opinions are expressed through applause, mockery, trepidation, panic and even flirtation. With each person characters aid and every creature they slay, the world is changed forever. In Fable, gamers decide: “Who will I be?”