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GeForce4 MX 440 SE 128 bit DDR 64 MB vs MSI / Medion NVIDIA GeForce FX 5600 XT 128 bit GPU-Z Specs: https://drive.google.com/file/d/1wnFe... https://drive.google.com/file/d/1l9t0... All Games are in 1024x768 0:00 Intro 0:11 Far Cry - Low 0:54 Doom 3 (2004) 1:27 Soldier of Fortune II: Double Helix 1:56 Counter Strike 1.6 2:43 Half Life 3:44 Call of Duty 2 (DX7) 4:09 Battlefield 1942 4:51 FlatOut 5:28 FlatOut - driver 45.23 for MX 6:05 Mafia PC Specs: Motherboard: Asus P5P800-VM CPU: Intel Pentium D 945 3.4 GHz (Dual Core) GPU: GeForce4 MX 440 SE DDR 128 bit or GeForce FX 5600 XT 128 bit 128 MB RAM: 2GB DDR1 Kinston 400MHz (1+1) Windows XP Professional 32 bit SP3 Drivers: GeForce4 MX 440 SE - 71.89 for all games, 45.23 for FlatOut and 93.71 for GPU-Z GeForce FX 5600 XT - 93.71 for all games and 175.19 for GPU-Z Capture Card: HDMI Video Capture - HDMI to USB Together with VGA+Audio to HDMI Convertor Game Settings: Far Cry (For MX and older cards) Machine Specs: Medium Corpse Stay (Secs.) 30 Enable Gore: Yes Resolution: 1024x768x32 Anti Aliasing: None Vsync: Off Texture Quality: Low Texture Filter Quality: Bilinear Anisotropic Filtering Level: 1 Particle Count: Low Special Effects Quality: Low Environment Quality: Own Shadow Quality: Low Water Quality: Low Lighting Quality: Low Doom 3 2004 Video settings Video quality: Low quality Screen size: 1024x768 Fullscreen: Yes Brightness: Default Audio Settings EAX 4.0 HD Off Advanced options High quality special effects Yes Enable Shadows Yes Enable Specular Yes Enable Bump Maps Yes Vertical Sync No Antialiasing Off Soldier of Fortune 2: Double Helix Light Flares: Simple Resolution: 1024x768 Full Screen: Yes Texture Quality: High Texture Filter: Trilinear Vertical Sync: Off Quincunx Multisampling: Off Anisotropic Filtering Level: Lowest UI Texture Quality: High Colors: Auto (Same as Desktop 32 bit) FSAA: Off Alias Shaders: Off Advanced Texturing: On Curve Subdivisions: Medium Image Format: DXT5 Compressed Alpha Image Format: DXT5 Compressed OPENGL Extensions Generic: Yes ATI or NVIDIA Specific: Yes Counter Strike 1.6 Renderer: OpenGL Display Mode: Normal Resolution: 1024x768 Half Life Renderer: OpenGL Display Mode: Normal Resolution: 1024x768 Color Quality: Highest (32 bit) Call of Duty 2 Resolution: 1024x768 Frequency: 60 Hz Aspect Ratio: Auto Texture Filtering: Bilinear Anti-Alliasing: Off Rendering Method: DirectX7 Vertical Sync: Off Optimization for SLI: Off Soften Smoke Edges: off Number of Corpses: Normal Textures: Texture Resolution: Extra Map: Extra Mirror Map: Extra Battlefield 1942 Video Performance: High Display Mode: 1024x768 32bit Graphics Quality: High Effects Quality: High Environment Mapping: Yes Lightmaps: Yes Shadows: Yes Texture Quality: 80% View Distance: 100% Alternative Spawn Interface: No Number of Bots: 50% (For purpose of benchmark) CPU-Time Given to AI: 10% (For purpose of benchmark) FlatOut Resolution: 1024x768x32 Anisotropic Filter: Lowest Antialiasing: None Frequency: Default Triple Buffering: Yes Hardware 3D: No Layer Overlap: Yes Racemap: On Figurine: On View Distance: Highest Track quality: Highest Texture Quality: (75%) Mafia Higher stress (MX Series) Resolution: 1024x768 Anti-Aliasing: 2x (Important) Triple Buffering: No V Sync: No Frequency: Default Color depth: 32 bit Texture Quality: Truecolor: NO (Important for GPUs with only 32 MB VRAM) Low resolution: No Compressed: No Shadow quality Truecolor: Yes Only software mixing: Off Turn off EAX: Yes Hardware transformations and lighting: yes Multi-pass rendering : No Cut: No W Buffer: Yes Level of Detail: Highest Visibility (Draw Distance): Highest Blood: Lowest Game effects: High Sounds: High Shadows: Highest Particle effects : High