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See below for tips and timestamps on secret locations. This level is evil. It's arguably the most difficult level on an Ultra Nightmare run. Many encounters require specific strategies as they have little or no margin for error. There will be a LOT of tips! SSG: Super Shotgun LOS: Line of Sight LOB: Lock-On Blast Things to note for this level on Ultra Nightmare: Mancubi are now top of your shitlist above Cacodemons, at least until disarmed. 3 pips on the Chainsaw for 6:00 will make that encounter much easier. However, there are NO fuel pickups before then. That means being economical with your ammo. Use all 3 weapons. 0:01 You want Faster Dasher before 6:00. You have one Token already. You can get 2 more from challenges before 6:00. Along with the token at 3:20, you can get Faster Dasher. At the very least, you want Faster Dasher before 9:20. 0:19: Save 15 Weapon Points for the Quick Lock upgrade to LOB and all upgrades for the SSG. 1:25: Completing the challenge "Armored Rain" for a Token. 2:10: I recommend destroying the mines. More of a hindrance than a help. 2:50: DANGER: Do not move too far away from the Mancubus. Disarm him with Precision Bolt then use the trap to kill. Two more Mancubi will spawn behind you. Immediately take cover behind the crates in the new room. Poke your head over cover to take shots at the trap trigger as the Mancubi move towards you. Continue until both Mancubi are dead then mop up. 3:35: Completing the challenge "Master of Turrets" for a Token. 4:10: We can now grab Faster Dasher suit upgrade. 6:00: DANGER: There are 3 (!!!) Mancubi in this encounter. You should only be in LOS with one Mancubus at a time. Dispose of the first Mancubus immediately. The best method is to Chainsaw. Next, stay near the boost pad and target the Mancubus on the distant platform. Once he's dead or drops down, use the boost pad to that platform. Deal with the Cacodemon next. If the 2nd Mancubus is still alive, shoot from the platform. Use any Gargoyles that jump up for armour and health. If the 2nd Mancubus jumps up, Frost Bomb and kill. Then finish off the final Mancubus. 7:30: Take the Equipment Fiend rune. 8:00: DANGER: You want to be elevated when fighting Whiplashes. Once the trigger on the floor deactivates, immediately jump on the crate behind you to the left. Killing the Whiplash here is just a bonus, you're waiting until the Shield Soldiers drop down. Try to trigger the mines, throw your grenade or fire rockets. Once the Shield Soldiers drop down (or there's a gap), move up to that area. You can pick off the Whiplashes as they jump up or back off and use the trap to kill them. 9:10: Get LOB. Add Quick Lock with 6 Weapon Points. 10:05: Prioritise evasion and defence. LOB Whiplashes and Hell Knights. Ammo can be a problem in this fight. 13:50: If you missed the first challenge at 1:25 then this is a good opportunity to get it. 14:25: DANGER: This encounter kills runs. There will be four waves of enemies dropping down. Each time you kill the main enemy in a wave, the next wave starts. If possible, kill the main enemy LAST or you'll have spill over. Use the good bois (Cueball) to your advantage. Save your Frost Bomb and a Cueball for the final wave. 15:35: The final wave is extremely dangerous. Look up to see which Mancubus falls first and line up the Cueball to instagib. If you're not in line straight away, use Frost Bomb. 16:30: Start working towards Loot Magnet. 17:10: Grab Hot Swapper suit upgrade and Fast Reset upgrade for LOB. 20:15: Max out the Super Shotgun immediately. Get Mastery ASAP. Use this play area as an opportunity to work towards it. Mid left has ammo. Far right has health and armour. 24:55: DANGER: If it's your first time doing Ultra Nightmare, I recommend skipping this. If you want to do it, take the Thicker Skin suit upgrade. Immediately move to the other side of the room while you LOB the Whiplash. Stay there. Frost Bomb and focus the Mancubus once he enters room. 26:25: More opportunity to gather SSG Mastery. 30:20: You should have - or be close to - SSG Mastery for the Slayer Gate. Be careful, unlike other gates, this one doesn't spawn enemies in, they're ALREADY THERE when you phase in. Power Ups: 1:35: Battery 3:20: Token 7:30: Rune 9:10: Modbot 9:45: Token 13:10: Battery 16:30: Sentinel Crystal 17:40: Token 18:20: Battery 24:15: Token 33:45: Token Toys: 0:45: Gargoyle 23:30: Soldier (Blaster) Codex Entries: 0:20: Cultist Base Encounters: 16:45: First Secret Encounter. Worth doing. 24:55: Second Secret Encounter. Hardest Secret Encounter in the game. 30:20: Slayer Gate Misc: 1:45: Super Armour 4:18: Super Armour 7:45: Soulsphere 13:15: Super Armour 16:10: Automap 22:50: Sentinel Armour (Cheat Code) 25:58: Soulsphere 26:00: Into Sandy's City (Album) 29:45: Slayer Gate Key Chapters: