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In a previous video we took a look at the crash in the Commodore 64 port of the Operasoft game "Livingstone, I Presume?", unraveling the cause of the crash and coming up with a live-patch to fix the problem. This time we learn how to "crack" the game from the original cassette so we can patch the game and save it to disk permanently fixed, rather than having to re-patch the game every time it's loaded. Check the video description for links to everything I reference. The previous video about the Livingstone, I Presume? bug: • One Bad Byte Broke This Game: Commodore 64... Further Reading / Info: LOAD"*",8,1 VS. video: • LOAD"*",8 vs. LOAD"*",8,1 on the Commodore 64 DisC=overy #3: http://unusedino.de/ec64/technical/di... Autostart: https://codebase64.org/doku.php?id=ba... More autostart: http://www.sizecoding.org/wiki/Commod... Exomizer: https://bitbucket.org/magli143/exomiz... Pucrunch: http://a1bert.kapsi.fi/Dev/pucrunch/ Byte-Bonker V1.5: https://csdb.dk/release/?id=49169 Cruncher AB: https://csdb.dk/release/?id=48475 ECA Compactor/Linker: https://csdb.dk/release/?id=18026 TapeTool: https://csdb.dk/release/?id=194915 To support 8-Bit Show And Tell: Become a patron: / 8bitshowandtell One-time donation: https://paypal.me/8BitShowAndTell 2nd channel: / @8-bitshowandtell247 Index: 0:00 Intro - last time 2:50 Why not just SAVE? Autostart 4:31 Tape program header modifications 8:33 Examining the loader 16:40 Preventing game execution & loading 19:49 Examining, patching, saving game to disk 24:38 Testing cracked game, two problems 26:14 Crunchers to the rescue 31:14 Does the cheat work now? 33:23 Tape re-mastering? Thanks!